ZBrushCentral

**** Pixologic Release: UV Master (WIN & MAC)

Again that’s Nstine, using research more options is a good suggestion. More than likely, other people are having the same problem.

I was also instigating why texturing with the 3D plane wasn’t moving the image. There’s no circular cursor/focal shift when trying move the mesh of the plane, just a red dot. Even when I PolyMesh and subD the plane it moves like it’s stuck in the mud. Ever have this problem? thanks

Another amazing piece of tech from Pixologic. :+1:
-K

Wow,… just wow :slight_smile:

We have decimation master too, this produces triangulated messes (full of tri holes sometimes lol). Have you tried to creat UV map on one of these? Lets say a mess of 40 000 tris. After an hour still nothing, app is not responding, have to kill it. (on OSX 10.5.8-10.6.2, macpro 16 threads, lot of ram).
A serious solution is to forget tri messes and retopo the model. Then I don’t need it because I prefer to model in blender, nice topology there and to do seems and unwrapping there is the best choice, then can go to zb for the rest. So what this UV master does? tri messes have a limit at 15 000 - 30 000, not 150 000 of course. To tell the truth is rather difficult for this plug in to work on tri messes. Am I right?

Hahaha, at first i was like :o
and then i was like:eek:

This is an awesome tool that i’m looking forward to use !
Many thanks Pixo.

UV Master has been tested on Decimation Master resulting meshes without problems at all, with 250 k+ meshes.
It as also been tested on scan datas and I even show some users showing results on other forums.

But if your original model, before DM process have topology issues, Decimation Master won’t helping in solving them (and may increase them). Then yes, perhaps UV Master will have some troubles creating the UVs.

The UV master process shouldn’t being more than 10 - 15 minutes on very large models with a lot of handles and tunnels.

Your model should already be retopoed. Do uvs with the master, paint your butt off and later decimate with uvs intact. I dont see the problem.

michalis: I have also tested it on highpoly scanned meshes and it works fine, however there’s one thing that might make it fail. If your mesh has a lot of long polygons then the automatic unwrapper could produce weird results. If your mesh has a even distribution of triangles then it works just fine!
Have a look at my results here. :slight_smile:

http://www.zbrushcentral.com/showpost.php?p=661561&postcount=95

/ Magnus

Gave it a try. WOW works great. Thanks PL

Jim

(As posted in the "ZBrush 3.5 R3 for Windows Released" thread in http://is.gd/9p7mL )

I don’t know how or why people tend to have a nearly religious devotion towards ZBrush and Pixologic.

Even after burning their (or their dad’s money), some folks show immense resignation, and can sit and wait forever, in silence, hoping to be blessed someday, sooner or later, by the Zivine Providence.

As I said before, it’s all about software engineering, working hours and commitment to what has been promised.

And money, of course.

I’m not expecting for something ahead of time, I’m waiting for a very - I mean VERY - late delivery for a product that has already been paid.

I’m not talking about anticipation here, the whole thing comes down to an unjustifiable delay.

Why the hell do the programmers and engineers waste their time developing UV Master instead of working their guts off to deliver ZappLink and ZBrush 3.5 for Mac?

We lived the last 15 or 20 years working our UVs in many different softwares, and Pixologic brings us a reinvented wheel instead of delivering what we really need to get our jobs done!

I could live another 15 or 20 years without UV Master, and I couldn’t care less for it.

Modo does it 1000 times better, no further comments.

If Pixologic really did care about reputation and corporate image, they’d never waste months of their finest software geniuses to bring more of the same to their customers.

But they don’t.

Shame on you, Pixologic.

Go get the job done!

Please deliver ZappLink and 3.5 for Mac A.S.A.P. and stop taking us all for a ride.

And how about working some extra hours to deliver those instructional videos labeled “SOON” for so long in your website?

Yeah, thanks Magnus, I know your threads I appreciate this, I also tested it in many triangulated messes and worked fine, suddenly it crashes, now, because I needed to do something fast, not just a test. This is classic you see… :lol:

This is just another shinging example of Pixologics’ pursuit for total ease of use. you guys just keep making modeling more fun for everyone every few months, Thank you with all sincerity.

I was looking,few days ago, hoping to get a solution to prevent my normal map seames showing, when I saw the UVMaster’s announcement.
I beleive that many new/fast solutions are possible now, and my uv seames problemes are solved.
Thanks for having made UVMaster so cool, fast and fun…

oh!Good!~~~Cool Bè Lě!!

So I’m super excited about this plugin, but I can’t quite seem to get it working right. I’m on a Mac with OSX version 10.5.8, I’ve followed all the extraction and installation steps to the letter, even using two different extractors, but I still am seeing an error pop up every time I hit the ‘Unwrap’ button.

ZScript Note: Incorrect type of variable input/output.

MemBlock:GoZTemplateFileMem][IPress, Tool:Export]
[RoutineCall,FreeGoZTemplateFile
in…
[FileNameSetNext,GoZFile,MemBlock;GoZTemplateFileMem]

I get the sneaking suspicion that I’ve done something messed up somewhere along the line, but I’ll be damned if I know what. Just wondering if anyone here has any ideas about this little problem.

just update to 3.5r3, seems okay, i guess i’ll use poly groups, might want to learn more about zbrush 1st.

I might be missing something, but how do you save the seams you just unwrapped from the plug in, to a UV map so it can be edited in Photoshop?

Just a quick thanks to the dev team! This is great!!

Now if this could be done amore accurately with nonorganic meshes it would really spell the end of UVs in general…

Thanks again…keep up the good work :slight_smile:

“I might be missing something, but how do you save the seams you just unwrapped from the plug in, to a UV map so it can be edited in Photoshop?”

new texture from polypaint / clone and export the texture / photoshop, import it again in zb, texture to color keep painting where seams are, its simple, that what I did.

Hi all,

I want to use this tool so badly, but simply doesn’t work for me. I have everything in the appropriate places. What I get is ZBrush launches, then just sits there with no interface and a small little black circle with a “z” in it. It will sit like that forever unless you click the screen, and when you do click the screen, the tool finally opens but no plugin…

I contacted support early last week, but never heard anything back, anyone else having this problem?

-Teg