ZBrushCentral

Pixologic Release: 3D Print Exporter

Can’t wait to try this. I was just turned on to this plug in by a professor friend of mine who I took a maya class from. The wife and I are starting our own 3d print - rapid prototyping bureau and are waiting on the finalization of the delivery of our zcorp 650. I’ll be killing many hours with this!
-ryan

Can’t wait to try this. I was just turned on to this plug in by a professor friend of mine who I took a maya class from. The wife and I are starting our own 3d print - rapid prototyping bureau and are waiting on the finalization of the delivery of our zcorp 650. I’ll be killing many hours with this!
-ryan
Great news!! I’m bright green with envy for you!! :wink:
Please send me details of pricing and such when you get set up.

Sure thing! It’s chaos right now as we get things arranged, but very soon!
Thanks
Ryan

Any chance you might have a release that will give the .stl shell thickness? An internal wall thickness? I purchased a VFlash 3D printer 2 weeks ago and this printer will build solid models unless you have a shell wall thickness. The material cartridge is $850 and that holds 1.75 liters of resin. So I am trying to squeeze as much out of one cartridge as I can.

Currently I have to export from Zbrush, load into Meshlab to cap holes, export to Modo and do a thickness on the poly’s to gain a wall thickness, then out to Meshlab again to save out as a .stl file. A pain in the butt I can tell you!

Thanks in advance.

Will

The problem is that creating a thickness is not an easy task, because on basic shape, it’s not hard to do as you explain: a constant thickness on all the surface.
But when you start working on a more complex shape, like a 10" full figure, and then let say you want to apply a 5 mm thickness, what will happen on the fingers? On a software like modo (which I’m using), your internal thickness will go through the opposite part of the finger and then, you will have a topology issue. Not so easy :slight_smile:

But we know this problem :slight_smile:

I totally agree. I printed a head last night and what i did this time was take a lower division of the head and export it with my high res version. In a 3d package (I used Lightwave) I capped the neck opening on both pieces to make them solids. I placed the lower res head inside the full res and shrank it to fit inside. You then have to do some editing and stretching to lengthen the neck of the low res so it sticks out the bottom of the high res neck. I then did a boolean subtract and subtracted the lower res head from the high res. This gave me a hollow head with a thickness. Now the good thing about this, if you were doing a figure, you could choose to make the hands/fingers or any other part solid by editing that part away from the low res “incert” before you did your subtract. There does not seem to be a “push this button” way of doing it…but with CG is there ever?

There does not seem to be a “push this button” way of doing it…but with CG is there ever?
I dunno, Pixologic have some real wizards out there. I bet they could find a way. If anyone can. :slight_smile:

Restart ZBrush. You should now have an Poser Scaler subpalette in the ZPlugin palette, with a PoserImport button, a PoserExport button and a ScaleFactor slider.

Unzip the zip file to your ZStartup\ZPlugs folder making sure the folder structure is preserved. The PoserScaler.zsc should be outside the PoserScalerData folder; both should be in the ZStartup\ZPlugs folder.

Hi everyone,
I just want to know if someone have problems with this version of 3d Print Exporter.
I can’t make it works, i used the 3.1 version wich works fine for me, but now
this one seems not working at all, it makes me 1Ko files.
If you have a trick or …let me know.
Thanking you in advance.

I am trying this too. I pres the export, and it creates a tiny file, very quickly. when I try to load it into VisCam View, it says no model loaded. Is this plugin working in R3?

I have tried the trial version of ZBrush with the 3d Print exporter but could not get it to work. Anyone had any luck with decimation master and print export ?
They look like really useful tools.

Is it possible to get an answer to this question? Or perhaps I should start a thread in the troubleshooting bit. That’s what I’ll do.

Hi every one ! I got the same Problems as Mask, Gordon Robb and niborreeb , only export a 1k file , not working !!
I need help !!! :frowning:

Hehe, good luck.

All I can suggest go to the Support Center and raise a ticket. The more of us that do that they more likely we’ll get it fixed I guess…

Just some info regarding the big question I see being asked over & over…
“Where can I print my models for really cheap?”

Here’s the best answer I’ve found…

YOUR OWN HOME!
You can build a 3d printer from scratch, using open source designs from the internet for less than $1,000. True story, no bull. Here’s a link…
http://wiki.makerbot.com/printing-videos

I’m seriously thinking about spending the money & making my own printer. The base model fo Makerbot costs about $750 to build while the deluxe costs about $900. If you make 90 models & sell them all for $10 this thing could pay for itself.

Attachments

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After having a very successful run of exports, my 3d Printer Exporter stopped working. It just creates a 1 KB file with no data in it. Is there a way to fix this issue? I am running the latest version on ZBrsuh 3.5R3 PC Any suggestion would be greatly welcome.

I invite you downloading again 3D Print Exporter on the Download Center and replace your current one. This bug should be fixed :slight_smile:
Before updating, please, remove the existing 3Dprint exporter plugin (the .zsc and the datafolder)

Thank you Totyo !! It work now !! Thanks !

Thanks Totyo, It works like a charm. :D:+1: