ZBrushCentral

Pixoldump2

Thanks for the reply!
It seems you do not know him, but if you google on Geert Wilders you will find the explanation of the comparison between him and Von Münchhausen.
The background shows the building where our government is.

Funny shiite, Mazur, funny shiite… now crawl back up your shiitehole and blow yourself up.

@gurengo, thanks. Your reply is as sympathetic as the subject matter of the illustration.
Hmm, you gave me a brilliant idea… I can put him on a toilet where he can post his innovative ideas :lol:

oh noooooooo, not the toilet, anything but on the toilet - how about I take it all back? Don’t crawl up your shiitehole and don’t blow yourself up, ok?

Please, someone stop this 58 yr old bad boy before he engulfs Europe in flames and bloodshed with his depiction of Wilders on the toilet…

brilliant :+1:

Wonderful figure!
Bas, the flemish artist. :+1:

indeed, bas, i did not know. thanks for clarifiing ! wow, even more fantastic, and a great portrait :slight_smile:

Michalis, Framedworld, kokoro, thanks!
Moderator, thanks for the cleaning job :+1:
CarlosVidal and Cxyda, I can’t recommend a tutorial for making folds, but maybe there are some. It is a good investment to study folds. Just observe them and try to understand what’s going on.

Fast head study. Dynamesh/BPR

FastStudy.jpg

i like it, asymmertry is a nice touch :slight_smile:

Great render, love the material. Sculpt is lovely!:lol:

the Napolygon picture is just too funny … i can’t stop smiling, thank you for that :slight_smile:

Thanks!
The material was done with a lightcap and some surface-noise.

Hehehehead study. Dynamesh and fibers :slight_smile:

Beard- and skintest. One pass render with a color correction.

BeardTest.jpg

Ears and nose could use some warm tones. Tertiary skin detail and fibers look good.

Man you are really getting some nice results with fibers.
also that head with the freaky eyes is wonderful. love the background.

Sanka, yes there should be more warm tones there. This is a one-pass render, a basic skinshader. I should like we could use layers and texturemaps for sss. Maybe also a one-button-this is skin- solution:D I have VRay but I got lost in all those stupid sliders, numbers and settings. It’s still cheating the reality if we cannot control the depth until the bones are reached.
Framedworld, thanks. The fibers are real fun, but I should like to have more control. We can groom the tip but I also like to do this with the roots. They jump out too strong at 90 degrees.

Hi Baz, nice fibermesh. they are fun but ,grooming them can be tricky. I’m really glad they exist though,adds another dimension to ZB

Thanks Rick, yes it’s real fun to use those fibers. It should be great if we could mask them while working (mask the roots and automatic the total fiber). Then a slider or brush to set the direction how the hair grows out of the polygon (real nice to make a Flatcoated Retriever). I hope you can use it a lot in your work, here I only can use it to satisfy my curiosity.