ZBrushCentral

Pigsy

Hi!! Fantastic job you did here! I love all! congratz… must be top row!

And I have seen some art work not really good doing front page at cgtalk… as some others, they must be blind…or something else.

Keep up the good work!

@ Big guns:your work is really really amazing ,most realistic i’ve seen,much better than me,you’re welcome,thanks a lot
@Helixdnb:Thank you:laughing: you;'re welcome ,BaseShader of the skin, i used fast skin sss of mentalray,add the reflection and specular layers in fusion,i think tweak skin shader need more patience,when i begin rendering test,the result is really lousy,just need some time to tweak tweak tweak,then better,good luck,my friend:+1:
@smeagol:Thank you:D ,this work,i used displacement map,about 3 level subdivision,then i used the bump map,bump map is different with the displacement map,i did a new bump map.more details:)Hope can be helpful to you:)

Thanks everyone,you guys are really polite to me,Really thank you all very much:D i will keep up working harder

Here’s the head screenshot in zbrush

Make it top row already!!! :smiley:
Wicked sculpt :slight_smile:

wow, awesome sculpt, great use of wrinkles and skin folds

damn good works

Wonderful work! Why isn’t this top row already?!!!

Great work!

Wow this is amazing! Love all the poses and the texturing. Materials are amazing. Truly inspiring! Great job!

Reminds me of Oink, a comic book character in a post apocalyptic world. Very cool.

wow great sculpt, good work on the wrinkles:+1: :+1: :slight_smile:

Cool stuff! One of my favorite character in zbrcentral of all time. Superb render, shading as well. Would love too see some behind the scenes. Top Row in my book!

Effing awesome work! Although this is a fictional creature, it feels so real. Great sculpt! I would love to see a time lapse of you working on the mouth. That area really breathes life into it.

why isnt this top row???

exactly :slight_smile:

great work, nice details in the sculpt, he has a lot of weight in his skin, and beautiful texture work.

good works and how you did that wonderful wrinkles

great sculpt !

Thanks,all friends:)
all the models i used the displacement maps,in maya the polycount is about 150000,so this the model and textures