ZBrushCentral

Paul Sullivan's Undead - wip images page 5

Hi Guys, I’m really happy you all enjoyed this piece. Thanks so much for the compliments.

This piece started Sunday 9, inspired by the astonishing concepts of Paul Sullivan
http://pencilprimate.blogspot.com/
http://www.pencilprimate.com/
http://cghub.com/images/view/11893/

I Started with the head, using ZSpheres and sculpted all on it including teeth, except for the eyes.
And tryed to put as much details as possible.

The drool and tongue are from ZSpheres too.

Then the Body, same process. For the head an body the symmetry was broken very soon.

After That I started some props. All made in Max.

Using the original concept as background I aligned
everything in the same position of the concept.

Then Imported all the props into ZB.

For The Hair I mainly used the slash brush, which gives the sense of layers on the same strand, and some pinch for the tips.
Same process for the beard.

The modeling of the props involded a lot of manual sculpting and alphas, the worse one was the helm, because it has diferent surfaces and I think I made the mistake of not making the horns and metal separated subtools,
I should have done this.

Finally for the render, it is the simplest possible.
I setup the document the double the size I want, so I Export the Antialiased Half size (AAHalf button) render.
Just used a combination of SketchShader and SketchShader2 matcaps.
I put the default light a little bit higher, on the top of the scene, so that I get more shadows on the bottom of the objects.
And I used a bit of Depth cue too. That’s it, Best Preview Render later.

In Photoshop I put the SketchShader render over SketchShader2 render and erase some areas of SketchShader that doesn’t interest me like the chest, where I wanted a more clean area, that I got with the SketchShader2 pass.

That’s it, I’m making a turntable render now. by tomorrow I post it.
Hope you like it.
Thanks a lot guys.

All the Best.

Bruno.Head.jpgBody.jpgBody_And_Head.jpgBeard_making.jpgprops_detailed.jpgPasses.jpgPhotoshop.jpgPolygroups.jpgDrool_and_Tongue.jpgProps1.jpg

Attachments

Head.jpg

Body.jpg

Body_And_Head.jpg

Beard_making.jpg

props_detailed.jpg

Passes.jpg

Photoshop.jpg

Polygroups.jpg

Props1.jpg

you are the best, :smiley: thnx for sharing all the process.

Love the design and thnx for explain the processo ^^
*5

Amazing sculpt. Love the detail you have put into this.

Any chance you could share the orange material you are using???

this thread screams top row!

and the fact that you actually take your time to explain and share your workflow makes it double top row worthy.

Thanks for the break down. For such a simple render technique it is very effective.

Best of luck with a top row it is well deserved. 21, 5 star ratings in one day, dont see that very often. If there was a peoples choise award you’d have it. I went through your other works on ZBC. You should think about putting together a sketchbook or showcase thread at a later stage;)

Great! Thanks for the workflow. Very interesting.

Great work :+1:,Thanks for the workflow.

foooda mlk!!
Congrats!

Openning count for this to be on TOP Row
5…4…3…

cheers!

yaaaaaaaaaaaaaaaaaaaaaaaaaaaa !!!

Damn Impressive :)…

Big Applause Master!
Really cool. Love the sculpt!
Top Row for me, for sure.

And how long did it take you, from start to finish?

I love this piece, the execution, you did the concept justice. Thanks for sharing your workflow.
Excellent piece. :+1:

Thanks for sharing your insights!

Great breakdown and again great model. Congrats!

Thank you so much for the breakdown, i loved it! Can’t wait to see more!

well deserved :slight_smile:

Gnarly dude

The detail of your model is amazing. What was the best way to extrude the hair?

Amazing sculpt/translation !