Nice work on the details so far, subtle and well placed.
Well… thanks again for all those kind comments!
@Astion:
I basically just looked at some of the original concepts. (They are from 1995 (the game was released '97) so “Oddworld: Abe’s Oddysee” and the first Silent Hill game for Playstation are only like 2 years apart.)
As soon as I got my inspiration I just did whatever I thought would look cool and the result actually is pretty far away from an original Paramite.
Anyways, I don’t want to leave you without a couple of more images
There’s still some work to do (some changes on the mesh and the unwrap) but at least it’s all working so far.
Attachments
Oh, I see. That makes a lot of sense. I only ever played Exodus, see. :lol:
Still looking great. That’s with the normal map applied, am I right? Tell me, what exactly will you be using the model for? Since you’ve applied a normal map, I’m guessing integration into some sort of game…
Yes, the last two images are simple realtime shots of a newly created lowpoly mesh (about 1.3k tris right now) with a normalmap applied. I’m currently involved in a MMORPG-project playing in the Oddworld universe so that’s what I’m creating it for.
I think I wrote that earlier already though…well, now you have a conclusion
Frigi… you best show me this project because by god if it is real I will go crazy… IN JOY!
Hehe, it definately is real, that’s the good part of the news.
But the “bad” one follows right after: It’s still in a very very early stage so there isn’t much to show so far.
Anyways, I will show what I’m creating for it and keep you guys up to date.
I started with the the colormap and brought the lowpoly mesh up to a little less then 2.1k tris now.
nor turnaround
col trunaround (it’s a bit too bright so far but I’ll change that)
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very nice work Original
–please your material:(–
Bless you for making Oddworld models and for the MMORPG project. I might have time to help with that one if you need me. MSN/E-Mail [email protected].
hey, cool!
although I remember them less green…
it’s bright for sure, do think you’ll draw shades on texture or not?
and even if I don’t work on this project, thanks to the cheshier cat for his (her) proposition! you have the good words, “bless you”!
and sory for the mania, but using 3ds max, I would say…
IT ssssmeLl triangles… XD :lol:
I finally got some time to update this a little bit…
@The Cheshire Cat:
Thanks for the offer! I sent this to the project leaders and they will contact you in case.
@derkomai:
Tris are no problem for realtimemodels.
Well, the update:
Only the colormap: col
And with the normalmap (and its problems) applied: nor
(both about 2mb)