ZBrushCentral

Paramite

No problem, frigi! You got a great model going there!

cool!!!

This is pretty amazing! The wrinkles and folds are very realistic. Keep up the great work. I can see this creature in the next Silent Hill.

Time for another little Update!

I spent some more time on the skin detail and now reached a point where I say for what I actually made it for (creating a normalmap for a lowpoly model with about 1.3k tris) this is enough.

To archieve this look I first added a varying amount of different sized pores depending on the region and underlying muscle structure. Afterwards i put a few folds with a cell structure over it to get a basic feeling of where the skin is “acting” in which way. To finish it I just pulled out some rougher structures in some places to give it an accurately visible amount of detail even with only a small normalmap applied to the lowpoly mesh.

I still have a question though:
Is it possible to project a colormap that was originally created on a highres mesh to another lowres model then just the first subdivision level of the detailed version? (As I did it with the geometry information to create the normalmap for a newly created lowpoly model.)

I hope you guys can help me a bit with that so I can finally start texturing, which I even don’t like if there are no technical problems at all. :wink:

Finally, the images:

[attach=53380]Para_leg_2.jpg[/attach]
[attach=53381]Para_pers_8.jpg[/attach]
[attach=53382]Para_pers_9.jpg[/attach]
[attach=53383]Para_pers_10.jpg[/attach]

Attachments

Para_leg_2.jpg

Para_pers_8.jpg

Para_pers_9.jpg

Para_pers_10.jpg

just cool… should I say perfect?

Sligs, Slogs and Paramites. You’ve done Abe proud.

…good to eat? :smiley:
Cool modeling :cool:

Slashxu: :confused: Do you even know what game the paramite is from? :frowning: This paramite is much older than Silent Hill.

The paramite was always my favourite Oddworld creature. crick crick

I notice that the sizes of the lateral mouth-claws are slightly smaller than they were in Abe’s Exodus, but that’s your creative license, I suppose. Great stuff! :wink:

Pieisgood: Relax, slashxu was just saying that it looked like something from Silent Hill. No need to take umbrage on behalf of Oddworld. :stuck_out_tongue:

Nice work on the details so far, subtle and well placed.

Well… thanks again for all those kind comments! :slight_smile:

@Astion:
I basically just looked at some of the original concepts. (They are from 1995 (the game was released '97) so “Oddworld: Abe’s Oddysee” and the first Silent Hill game for Playstation are only like 2 years apart.)
As soon as I got my inspiration I just did whatever I thought would look cool and the result actually is pretty far away from an original Paramite.

Anyways, I don’t want to leave you without a couple of more images :wink:

There’s still some work to do (some changes on the mesh and the unwrap) but at least it’s all working so far.

Para_realtime_1.jpg

Attachments

Para_realtime_2.jpg

Oh, I see. That makes a lot of sense. I only ever played Exodus, see. :lol:

Still looking great. That’s with the normal map applied, am I right? Tell me, what exactly will you be using the model for? Since you’ve applied a normal map, I’m guessing integration into some sort of game…

Yes, the last two images are simple realtime shots of a newly created lowpoly mesh (about 1.3k tris right now) with a normalmap applied. I’m currently involved in a MMORPG-project playing in the Oddworld universe so that’s what I’m creating it for.

I think I wrote that earlier already though…well, now you have a conclusion :wink:

Frigi… you best show me this project because by god if it is real I will go crazy… IN JOY!

Hehe, it definately is real, that’s the good part of the news.
But the “bad” one follows right after: It’s still in a very very early stage so there isn’t much to show so far.
Anyways, I will show what I’m creating for it and keep you guys up to date.

I started with the the colormap and brought the lowpoly mesh up to a little less then 2.1k tris now.

nor turnaround
col trunaround (it’s a bit too bright so far but I’ll change that)

[wire_1.jpg]

very nice work Original :+1:
–please your material:(–

Bless you for making Oddworld models and for the MMORPG project. I might have time to help with that one if you need me. MSN/E-Mail [email protected].

hey, cool!

although I remember them less green…
it’s bright for sure, do think you’ll draw shades on texture or not?
and even if I don’t work on this project, thanks to the cheshier cat for his (her) proposition! you have the good words, “bless you”!:wink:

and sory for the mania, but using 3ds max, I would say…
IT ssssmeLl triangles… XD :lol:

I finally got some time to update this a little bit…

@The Cheshire Cat:
Thanks for the offer! I sent this to the project leaders and they will contact you in case.

@derkomai:
Tris are no problem for realtimemodels.

Well, the update:

Only the colormap: col

And with the normalmap (and its problems) applied: nor

(both about 2mb)