No problem, frigi! You got a great model going there!
cool!!!
This is pretty amazing! The wrinkles and folds are very realistic. Keep up the great work. I can see this creature in the next Silent Hill.
Time for another little Update!
I spent some more time on the skin detail and now reached a point where I say for what I actually made it for (creating a normalmap for a lowpoly model with about 1.3k tris) this is enough.
To archieve this look I first added a varying amount of different sized pores depending on the region and underlying muscle structure. Afterwards i put a few folds with a cell structure over it to get a basic feeling of where the skin is “acting” in which way. To finish it I just pulled out some rougher structures in some places to give it an accurately visible amount of detail even with only a small normalmap applied to the lowpoly mesh.
I still have a question though:
Is it possible to project a colormap that was originally created on a highres mesh to another lowres model then just the first subdivision level of the detailed version? (As I did it with the geometry information to create the normalmap for a newly created lowpoly model.)
I hope you guys can help me a bit with that so I can finally start texturing, which I even don’t like if there are no technical problems at all.
Finally, the images:
[attach=53380]Para_leg_2.jpg[/attach]
[attach=53381]Para_pers_8.jpg[/attach]
[attach=53382]Para_pers_9.jpg[/attach]
[attach=53383]Para_pers_10.jpg[/attach]
Attachments
just cool… should I say perfect?
Sligs, Slogs and Paramites. You’ve done Abe proud.
…good to eat?
Cool modeling
Slashxu: Do you even know what game the paramite is from?
This paramite is much older than Silent Hill.
The paramite was always my favourite Oddworld creature. crick crick
I notice that the sizes of the lateral mouth-claws are slightly smaller than they were in Abe’s Exodus, but that’s your creative license, I suppose. Great stuff!
Pieisgood: Relax, slashxu was just saying that it looked like something from Silent Hill. No need to take umbrage on behalf of Oddworld.
Nice work on the details so far, subtle and well placed.
Well… thanks again for all those kind comments!
@Astion:
I basically just looked at some of the original concepts. (They are from 1995 (the game was released '97) so “Oddworld: Abe’s Oddysee” and the first Silent Hill game for Playstation are only like 2 years apart.)
As soon as I got my inspiration I just did whatever I thought would look cool and the result actually is pretty far away from an original Paramite.
Anyways, I don’t want to leave you without a couple of more images
There’s still some work to do (some changes on the mesh and the unwrap) but at least it’s all working so far.
Attachments
Oh, I see. That makes a lot of sense. I only ever played Exodus, see. :lol:
Still looking great. That’s with the normal map applied, am I right? Tell me, what exactly will you be using the model for? Since you’ve applied a normal map, I’m guessing integration into some sort of game…
Yes, the last two images are simple realtime shots of a newly created lowpoly mesh (about 1.3k tris right now) with a normalmap applied. I’m currently involved in a MMORPG-project playing in the Oddworld universe so that’s what I’m creating it for.
I think I wrote that earlier already though…well, now you have a conclusion
Frigi… you best show me this project because by god if it is real I will go crazy… IN JOY!
Hehe, it definately is real, that’s the good part of the news.
But the “bad” one follows right after: It’s still in a very very early stage so there isn’t much to show so far.
Anyways, I will show what I’m creating for it and keep you guys up to date.
I started with the the colormap and brought the lowpoly mesh up to a little less then 2.1k tris now.
nor turnaround
col trunaround (it’s a bit too bright so far but I’ll change that)
[]
very nice work Original
–please your material:(–
Bless you for making Oddworld models and for the MMORPG project. I might have time to help with that one if you need me. MSN/E-Mail [email protected].
hey, cool!
although I remember them less green…
it’s bright for sure, do think you’ll draw shades on texture or not?
and even if I don’t work on this project, thanks to the cheshier cat for his (her) proposition! you have the good words, “bless you”!
and sory for the mania, but using 3ds max, I would say…
IT ssssmeLl triangles… XD :lol:
I finally got some time to update this a little bit…
@The Cheshire Cat:
Thanks for the offer! I sent this to the project leaders and they will contact you in case.
@derkomai:
Tris are no problem for realtimemodels.
Well, the update:
Only the colormap: col
And with the normalmap (and its problems) applied: nor
(both about 2mb)