ZBrushCentral

****OSX Update: ZBrush OSX 3.2, GoZ, DecimationMaster, 3D PrintExporter

I got a PC that drains the power in my neighborhood by half when I turn it on.

If you need justification for the release of 3.5 for mac, I would say the neighbor children will thank you so they can have heat again for winter.

Just a thought.

cannedmushroom, I definitely love your humour ! :laughing:small_orange_diamond:+1:

It would be good to know a real timetable for this, but I guess they have been caught before giving not so real ones. I will buy a PC if worst comes to worst, but I hope to be saved from this fate…

:frowning:

A PC!! Please, anything but that!! I keep checking for that announcement, but nothing yet. As far as a timetable, I’m just really hoping it will be very soon, and not in March, or 6 months or more from now, but I’m afraid to get my hopes up too high. :cry:

Just buy an Intel Mac :wink: You can run most apps through VMWare in 64-bit Windows and boot into Windows when you need to.

Think it will take at least another 3 months before we see the 3.5 version on the mac. It has always been this long time between the versions.
Then we got the GoZbrush on the mac which I still hasn´t reached the PC version!

D

Unfortunately, I fear you’re probably right, dannepop. I’m expecting it to be later, rather than sooner myself, judging from what’s gone before. Still, that doesn’t stop me from anxiously scoping this forum every single day, hoping for some miracle.

Well this release should in fact be different than the others if we are to believe that Pixo has even come close to what they have promised. They should have been working on it simultaneously along side the windows version and although I can understand it not being on time I can not in anyway see why it should be years off the mark.

I am waiting patiently though, hoping that they update things for us on the way; like perhaps paintstop. I also wish that they would at least patch up 3.2 with zspheres2. I don’t even care if I can’t sketch with them yet; I would just like them to work as advertised or even expected.

That’s not the case. As spelled out in this post from Pixologic Support, Windows users apparently received GoZ functionality (at least for Maya, but they are a market-leader) in 3.5r3.

I hafta agree Vancross, I use Zspheres to start most of my models and once you seen the incredible improvements in ZS2 - even just how much better the old functions work - its awful hard to go back to the old way. It’s like having to go back to building with wooden blocks after you’ve used Lego!
The other new features in 3.5 are quite amazing, but if I could just have ZS2 on my Mac I’d be a lot happier. Oh and the new brushes,

and noise,

and the lightbox

and groups loops

and… I can’t go on…<sniff> the pain is just too great!

Please?

Now, after a couple of months, I think, the same procedure with the update from ZB2 to ZB3 repeats: poor and neglected Mac-users start weeping! (with good reason!)

I have to admit, that I am very happy to work with ZB 3.2, and I don´t think, that it MUST be necessary to have 3.5 at all, but it would be very helpful, if the Pixologic guys would update

ZAPPLink!!! (is this so difficult to do?)

Creating models with ZSpheres2 may be a great help, but I think, it is possible to come to really good results with 3.2.

UV Master is a great thing, and this was possible to bring to OSX immediately.

Please, listen to us: Creating textures in Photoshop is really necessary.

(That´s what I think)

Greetz,

Stephan

Yes, I totally second this. 3.2 is really good for almost everything. But: We need Zapplink! Now I bring my zBrushed models to 3DCoat to do my texture painting (photo projections and Photoshop link) instead of doing the job within zBrush.

The lack of documentation and “tutorial content” for Mac ZBrush 3.2 by itself is more than enough reason for Pixologic to release Mac ZBrush 3.5.

Now that the 3.1 docs are no longer online (and because we never received complete 3.2 docs, just a delta from the 3.1 docs), Mac ZB 3.2 users have no comprehensive docs. Further, all the content and reference material being produced is now for 3.5, and tends to presume that (for example) 3.5’s brushes, ZSketching, etc. are present. ZBrush 3.2 is missing that 3.5 functionality, so Mac users can’t easily follow along with that kind of content for 3.5, and because 3.2 had lots of changes from 3.1, 3.1 tutorials can’t really be followed well either.

Pixologic has said they won’t repost the 3.1 docs, so the only way to fix the doc/tutorial situation is to bring Mac ZBrush version current with Windows ZBrush. That way, Mac users can follow the same tutorials and use the same documentation as Windows users.

Long-time users might find 3.2 perfectly acceptable for their needs, because it has what they need, and they know how to use it. For the rest of us, for whom things like documentation and usage tutorials aren’t “optional”, not having them available for Mac ZBrush is a serious problem.

Is the GroupLoops feature a 3.5r3 feature or is it available in OSX 3.2? I cant find anything online so far that definitively says either or.
P.S. any news on 3.5 for OSX?

It’s exclusively a 3.5 feature set. No news, but I jump out of my skin when I get email from this thread because I mistake the titles (OSX Update) as being a release info. :wink:

As I believe I’ve said before, ZSpheres 2, ZSketching, and the new brushes are the things I’m most desperate for. They would make ZBrushing a whole lot easier. :frowning:

Contact Pixo and ask if they still offer platform switching for Mac users.

Unlike our peecee friends, we can boot multiple OS’s on our MacIntels. Pixo offered this in the past. I was running the peecee version of ZB 3 on my Mac until they released the Mac verison, and switched me for free. [but you can only run one version at a time of course]

They have a cross platform offer on at the moment where you can get a second license at 50% off but I think that is it.

Just took advantage of it myself to get the PC version so I can get access to ZSpheres 2 and ZSketching. Got fed up waiting for the mac version.

The cross platform deal sounds like you pay about $300 more and then you have both a Windows and Mac version. Does this mean that when free upgrades come out both the Mac and PC versions will get the free update?

I’ve also heard mention of a platform migration where the user would go from one platform to another (ex: exchange their Mac license for a PC license from Pixo, for a fee.) Presumably this fee was less than the above $300 cross platform fee.

Is this migration service still available, or is the cross platform option the only path on the table?