ZBrushCentral

Oscar Gimenez Sketchbook (contains nudity)

nice work, the model looks a little stiff but that can be easily fixed with some small tweaks

as for the wireframe i see a few problem areas
it’s basically the same thing in all the spots
extra polys where they really aren’t needed

face, the extra polys here are doing little to nothing for the silhouette and there would still be plenty left after some reduction for animation

breasts, unless you’re planning on having jiggle animations, the count is a bit high here, and again doesn’t look to be doing anything for the outline of the character

belly button, this is one of those spots where you let normal maps do the work

tip of shoes, the polys around the tip can be averaged to maintain a nice shape, give a more uniformed poly size and honestly feet are one of the last things people look at on a game model

skateboard, (board) actually could use an extra slice or 2 across it

trucks, these have a lot of extra geometry that could either be done with normal maps or fewer polygons, for example the thin area where the trucks bolt to the skateboard, this is easily normal mapped without the gamer being aware that it’s not really there

wheels, the hole in the side can also be done with normal mapping

all these saved polygons can then go to areas where it might show, like more polys in the knees, rounder looking wheels, more even distribution of polys for bending, twisting, ect

cheers

Looks so good and I love the look and texturing of the model and you have some skills going on there : ) That said I agree with the member “Wasa” above and he gave a lot of juicy tips you could learn from,one that is kinda strange is for example the pocket…You defined the shape of the pocket (Extra polys made for the shape,correct)but yet you didnt pull out the actual shape of the pocket? so in the end it looks very flat even though you made the polys for it?
you really need to look at your silhouette and bring out the detail more.
but awesome job and just tweak the stomach texture a bit it looks pale at the centre and tanned at the sides,needs blending.
awesome job the bro : )

Thanks mates for your comments. I really appreciate that!

Hi Keridan you are right about the weels and trucks they re a bit small and too centered vertically. It’s evident I never skated hehe.
About the shoulders proportions, they seemed right in the high poly version, maybe the pose in the low poly version makes that distort.

Thanks Wasa, your advices are really appreciated. I must admit that when I do a low poly for myself I don’t take much care about the poly count, I just wanted to stitch the budget 10k and do a nice looking model and in not much time. But I should have done something more professional and clean out some the areas that you mentioned.

Thanks Khallus, you are right about the pocket and the belly texture never convinced me too. I will fix that!

Cheers!

Glad I could help.

If you or anyone else would like to read some more info on low poly counts.
Here’s an old thread I started on the SDM forums.
Highend to realtime
Unfortunately I never found time to finish things up, but still some good information for meeting poly budgets.

Hi!!
After a while of doing awful job to live, time for getting back into Zbrush doing a new base model for videogames. This is the high poly version, coming soon the low poly. C&c welcome as always. Nice to be back :)!
Face_thumb.jpg

Attachments

CharacterStrip_LW.jpg

Face_LW.jpg

Hand.jpg

Face_Hg.jpg

Hands_strip.jpg

Hi ppl!

Just want to share this base model for future projects. The hair is temporary and she hasnt any detail layer yet.

C&C welcome. Hope you like it. Salut!

thumb.jpg

Attachments

CharacterStrip.jpg

Hi ppl!
just un update. I changed a lot of things. Hope you like it.

CharacterStrip_small.jpg

hey
I think the anatomy is going the right way,Good Job!

Coming out well. I’d make the feet smaller, though. Much too big for a woman.
Also, her upper body and shoulders are a little too narrow.

Thanks Hun

Derek- I dont know, maybe es the view angle but I did the rough shapes with image plans and it was right, I will check it again.
In the first image I did her wider shoulders and chest but she looked too superheroine, so I decided made her lighter

I m updating my male base model too:

Really nice attention to detail! Great work

Really great model! congrats for the sculpt!!
I just think he is much rigged!! flex some part armas finger to give more natural pose!!
but its great model!

zapa3d nice works:) the male model is coming out well and female model is also good ,Keeprocking:+1:

Thx ppl!!

Arthurduke you are right. In fact I started this model for a company and the animator wanted to use his old rigging so I had to pose him in that way. I will do a more relaxed pose when I have some spare time.

Thx