nice work, the model looks a little stiff but that can be easily fixed with some small tweaks
as for the wireframe i see a few problem areas
it’s basically the same thing in all the spots
extra polys where they really aren’t needed
face, the extra polys here are doing little to nothing for the silhouette and there would still be plenty left after some reduction for animation
breasts, unless you’re planning on having jiggle animations, the count is a bit high here, and again doesn’t look to be doing anything for the outline of the character
belly button, this is one of those spots where you let normal maps do the work
tip of shoes, the polys around the tip can be averaged to maintain a nice shape, give a more uniformed poly size and honestly feet are one of the last things people look at on a game model
skateboard, (board) actually could use an extra slice or 2 across it
trucks, these have a lot of extra geometry that could either be done with normal maps or fewer polygons, for example the thin area where the trucks bolt to the skateboard, this is easily normal mapped without the gamer being aware that it’s not really there
wheels, the hole in the side can also be done with normal mapping
all these saved polygons can then go to areas where it might show, like more polys in the knees, rounder looking wheels, more even distribution of polys for bending, twisting, ect
cheers