ZBrushCentral

Orb - game environment stuff

i love that cartooned illustrated painterly finish in the scenes with the trees, leaves and grass, are the trees, leaves, grass created in zbrush?

and what about the sky and lighting on the scene is this painted in photoshop?

love that comic book feel, :smiley:

Your work is interesting throughout. I especially like the variety of stones and rocks. Great graphics all. Thank you for sharing so much of your techniques including the Vimeo lesson showing how to make custom brushes and also how to make the brush icons. Your explanations are very clear and please know that your English is very clear as well. Thank you!

Orb - this is some of the best stylized game art I’ve seen in awhile.
I would love to see you technique for the wood - were all the groves painted 1-by-one by hand or did you use an alpha or? And I’d also be in-debted to see the process behind cretaing the arid cliffs…I tried to create some cliffs in ZBrush a few months back and they just looked like mushy chewing gum.

Thanks for the brush video and overall inspiration.

How to sculpt “Mirof” ??

i want do this sculft

Great Work Dude…is beautiful the way you use zbrush for the enviroments

_Orb

This very nice stuff!

I give it 2 thumbs up for the ocular candy :+1: :+1:

What might it take to see a detailed video tutorial or 2?

Solid. Thanks for showing us what great environment art looks like! Smart use of your geo. Really stoked on this work. :slight_smile:

Awesome models, beautiful presentation!!! I love every pixel of it and every pixel of it is a learning material!
Thank you!
Now… if i could just steal your “orb_” brushes… :smiley:

Beautiful job! :smiley:

Still love looking at this thread awesome work _orb :slight_smile:

Orb very nice work!

Do you have any tips for retopoly this enviroments…?

Hey, I love the artwork it is sublime. I see a lot of Mesoamerican influence here which is fantastic. I have a question regarding workflow however…

What is the main difference between tileable geometry and tileable texture? I understand that a tileable texture should be square i.e. 1024x1024 but can tileable geometry be any shape as long as it tiles and if so how do you join tileable geometry so that there is no seam ingame?

I ask because the temple wall for example is an actually piece of detailed geometry as opposed to just a plane with a texture applied.

Thanks :slight_smile:

Your work is a true inspiration,no one could fault it.
i have a couple of questions please if you wouldnt mind answering

  1. your highlights in the cracks of your paving slabs,do you add them in the texture process or use light from the game engine.

2.do you paint your textures

  1. any future plans for a texturing tutorial

thank you

Thanks for sharing! amazing work.

Very amazing pieces of work, I know that this forum thread was posted a long time ago so I am not expecting a reply. But if you do reply I would like to ask a question. My question is that I am 13, and I want to be an Environmental Artist when I grow up. I don’t exactly know what I should do at this age to improve my skills and get me more prepared for that field. Any suggestions?

Thanks again, your work is amazing, keep it up!