nice model and sculpting. i like your base mesh too, very clean and organized
excellent work on the normal mapping - looks great with the low poly & normal… no need for displacements…
I can’t wait to see it textured!
Nice clean wires too… very nice.
Just curious - what is your modelling method? - do you box model everything from one cube? or poly patch?
Keep it up man!
-T
This is flawless work mate. If your texturing is every bit as good as your sculpting/modeling ability, then this will be something very special indeed when finished!
Easily five stars, without even breaking a sweat!
very good sculpting
a little tip about the AO. if you render a separate AO pass and then multi it, you can change the lowest value a little higher. this will prevent the black areas.
just my HO.