ZBrushCentral

Oofnish's polysphere torture and other sketches / wips (Nudity...)

This is just a suggestion for the next topology you do. Since you end up
making heaps of these :D. Collect heaps of these wireframes, for your ref
folder. Plan out how your going to do the next one. :sunglasses:

I can’t wait to see where you take her. :+1:

Attachments

adeletoposuggestion.jpg

VictorCS – Perhaps you’ve been listening to too much Bieber. I had to look him up to see who he was :lol: But I suppose I can see the resemblance, that fellow looks rather girly! Thanks for the kind words, I hope it turns out well, having trouble coming up with a good design for the lower abdomen area currently.

Derek – Thanks!

leisiulong – Thank you, the material isn’t really anything special, just a double shader based on skinshade4 I think, with a modified specular curve. In any case, if it helps, it is attached.:slight_smile:

bisenberger – Thank you

SadamHu – Thanks for the suggestions! Some of those areas I did intentionally to try out different topology. The breast area for instance – I have often found that putting a sphere pole where a nipple would normally be adds to sculpting difficulty when trying to create an even smooth surface over the whole thing. Also the belly area was one place I wanted to create a very regular vertical topology to support vertical and horizontal detail at lower resolution.
Other areas are a big help though. I have a hard time getting a topology for the butt and thighs that I’m happy with, and I think Nwargasm’s example might be a great thing to study. Thanks again for the time you took to whip up that example pic!

Because no sketchbook containing armored girls is complete without a dragon, I started a sketch of one this afternoon! It’s related peripherally to the girl in armor above – but sadly she won’t be riding it.

Please let me know what you think!

[Dragon.jpg]

-Oof

Thanks Oofnish!! Indeed, the material was pretty simple no I saw it… you’re a genius :D!!
Very good start for the dragon!

Opened ZB to work on my current project, and ended up doing a couple head sketches instead. Used the default polysphere, and refused to let myself subdivide it to keep them quick. I like how the tortured topology actually hints at detail that isn’t there in a few places :slight_smile: Nothing but the Dam Standard, move, and clay brushes, less than an hour a peice. And, an even quicker polypaint ‘Serving suggestion’.

[[attach=237613]hd1.jpg[/attach]]hd1.jpg

[hd2.jpg]

Thanks for looking. More cute girl soon… :slight_smile:
–oof

Hello all, here’s an update to the girl+armor I posted a while back. Still a ways to go yet… having some trouble finding a design for a belt/armored skirt thing for her waist that I like. Also planning to jazz up the shoulder area. Most of the armor is still sketched on the base mesh in a layer, except for the boots and mantle.

Rightmost version is without the mantle. I’m not really sure the mantle is living up to what I pictured, although the etching style will eventually show up on the rest of the armor. Planning to try tying it in a bit better when I add the real shoulders (or ditching it and trying something else).
[adelegrab.jpg[/attach]%3C/font%3E"][attach=240763]adelegrab.jpg[/attach]](http://%3Cfont%20color=%22#9A9A9A%22%3E[attach=240763)

Next, With color and materials (and bpr shadows). Too monotonous?
[[attach=240764]adelecomp.jpg[/attach]]adelecomp.jpg

I'd love to hear any crits/suggestions if anyone has them! ;)

Thanks for looking

-oof

[![adelegrabsm.jpg|215x123](upload://1BtArKYfkvPmboSR6w7jY0PxXok.jpeg)]

Attachments

adelegrab.jpg

As much as it pains me to say it (cause I like the butt), she could use something on her back or hanging from her waist. Something to break up the armor and maybe hide the fact that everything but her butt is armored. Either like half a skirt or a full cape or something maybe? Might be neat if it attached to the armor where her trapezius muscles are, and maybe a complimentary color so a blue or purple (or pink?)

I agree with Curt, I see a serious flaw in the armor if ever she was to go on the battlefield, not unless this is part of a back up Pink Pantie plan if things weren’t going to her advantage:D

haha, thanks guys, I agree completely.:lol: What’s there now is just a placeholder while I come up with something more appropriate for her waist. I’m having trouble coming up with a design that I like, though, so ideas or suggestions are great. I’ll definitely be going back to that next

LOL @ Sculptrisnewb! As much as it pains me to read those critiques, they are spot on. But at least we got to check out the pink pantie version before any revisions are made. :smiley:

I love the face on her and the hands are very cool.

Excellent elf, love the armor too.
the high collar gorget is a nice touch .
great face too . :+1:

Arthaven: Thanks, hopefully I can come up with something that is as much fun to look at as what I posted already :slight_smile:

Pygmalion: Thanks, glad you like it :slight_smile:

Hello everyone! I think I’ve found some waistwear that works with the rest, but I’d love to hear opinions on it. Does it look silly? Should I try again? Should I just shut up and move on? :slight_smile:

Also note that she’s now got some tight leather pants now I guess. heh.

[beltshow.jpg]

Thanks for looking, sorry to those sick of seeing this model :wink:

-oof

I like the protective metal skirt you have. With that you can almost do anything you want underneath (even keep the pink panties ;)). The biggest struggle I have with making armor is the balance of function and sex appeal (male or female). There’s so many cool features to show off on the human figure and you want to represent them in your skill set but at the same time, the parts you want to show off usually are the areas the need protected.

It looks great! I like the armor additions and the leather. i enjoyed seeing a different hair style than your last.

this model is top row !! lets see it posed !!! :wink: :+1: :+1: :+1:

Damn!! he’s only gone and covered that Perfect Butt up , Ya just cant please some people lol:D Oh and we won’t ever get sick of seeing good work bud.

Arthaven: Thanks! Yep, making armor appealing is a big challenge. Especially for female characters if you don’t want to put them in either a platemail bikini or a solid metal box – I haven’t been able to find much in the way of reference for inspiration. (also I tend to avoid references because then I just end up duplicating)

tony: Thanks, man. Glad you like the hair – a placeholder, really. The character should have much longer hair which will probably be mostly created as part of the posing process for the final scene.

Gary: haha thanks, I’ll use your rig again for posing, it really worked well. Assuming I can figure out how to get subtools along for the ride that is. :wink: Just have to decide on a pose…

Sculptris: Yeah, it was hard to cover that up, went against every fiber of my being. So I compromised with some vacuum packed pants. :lol:

The cleavage hole to me is a target. It says, “Stab my heart!” in sword-ese.

I’m in the same boat as you. What I’ll do in a lot of cases is concept with no reference, just from what I know. Then once I get some stuff I’m happy with I’ll go research my references and do a once over to weave the realistic reference elements in with what I originally concepted. Because just like you, when I get the reference first I seem to be stuck from diverging far enough from the realistic path. So my round about suggestion is to not avoid them but know the right timing in the process to use them. :slight_smile: