wow ! that was really quick, !!! awesome !
outstanding!
my only question would be => if i were to render this scene in max with vray, how can i export this feathers to the other software?
thanks
Very Nice.
Good use of fibermesh.
It is I who thank you very much for these lessons which for me are very useful.
Much success and pleasure in working with ZBrush and everything in life.
Yours Kecaj
Amazing!!
Available in zbrush obj export
Fibermesh already has simple uvs on them which allow you to use a texture within Zbrush. If you export out as an obj or use GoZ to transfer between applications, you can easily add the same texture to them in your 3d app.
Could you explain more about this workflow? im stuck with the fibermesh export curves workflow, I export in .obj but doesnt works in 3ds max and Maya, and .ma works in Maya but the problem is i need in .obj because i use 3ds max (obj) and not Maya (.obj/.ma). I tried export with Tool>Export but i get a high polycount that my computer/max can handle it.
I upload a screenshots here http://www.zbrushcentral.com/showthread.php?168256-Fibermesh-Export-Curves-Guides-Splines-3ds-Max-Nothing-found-to-import-PROBLEM&p=948907#post948907
I dont know what its wrong
Hey Painzang, could you tell or share what material you are using for the feathers on final rendered version of your eagle?
Thanks!
hair fibermesh
I tried to make a man’s perm hair.
thanks…
great
Wow, gotta get better at fibermesh…
mother of god! How much time did you spent on the fibermesh?
Great job, especially the hair!!!
Cheers, David
That is awesome!! did you use the polygroups idea? its a incredible face too!! I sense a top row here for sure!
Nice work!!! great~~ hair
Great job and excellent sculpt.
Awesome work!
its incredible the way yu have used fiber mesh . . .crazy . . nice sculpt
easy to use groomspinknot brush work was
Worked for about 30 minutes…
thanks…