ZBrushCentral

Old English Helmet (Early WIP)

nightwoodwolf, Plakkie, Conallwylde - thanks for the comments, hopefully I can take it up another level with the final render.

Conallwylde, I know what you mean as I had the same problems when I started the project. I wanted to stay within ZB for all the modelling. The key to it all is a retopology. To do the basic shape of a helmet you can create a sphere or cylinder and then edit the objects topology (as the sphere or cylinder already has a similar shape to a helmet at the top).

e.g Create a sphere, draw on some new topology so that your new topology covers the top half of the sphere and then pull the sides down to create a helmet shape. When you create a new mesh from the topology you can then edit it more.

If that is too complicated for you I’d advise you to use a 3d package like Hexagen, Cinema 4D etc and simply create a profile and then add a sweep to it.

Thanks for the tip asaxon, I don’t know yet what topology is but I’ll discover that :lol: ‘cause I’d really like to find a cool technic within zbrush to do that, but step by step my brain is starting to boil and somethin’ should come out sooner or later :smiley:

It’s all about trial and error. You will get there in the end.

For Topology, read Plakkie’s brilliant thread in his signature above.

:+1:

Allrighty, thanks for the link! I owe you one :wink: