ZBrushCentral

NEWBIE LESSON ONE -- The Interface

ummmm professor are we going to have a test on this…lol… matt thanks for taking the time to do these lessons… looking forward to another lesson…

Thank you for taking the time to do this!

HOORAY!!!

Aurick, you’re my hero. Thanks many times over.

dave

Well I’m inpressed! Well done Aurick! :+1: :+1:

Upham :slight_smile:

Aurick, This is GREAT! You have your very own lesson folder for your series :).Now for what I learned :slight_smile:
1.When possible , keeping a palette open.
2.Tricks with the float menu.
3.How to work the secondary color :).( Very cool by the way lol.)
And I have been using ZBrush for almost a year :x.Ok,Ok, so im slow! Lol
I cant tell you how many times I wished there was something like this :)Watching scripts, and learning from experienced users is great. But being able to learn about the palettes, features, and interacting with them brings on infinite possibilities :slight_smile:

There you go, Matthew…I’ve been using this program since last July, but you told me things I didn’t know! I’ll be watching these tutorials faithfully, and we all owe you a great vote of thanks for this effort…And Z-Professor is a perfect title for you!
:+1: :+1: :+1: :slight_smile:

Thanks Aurick for this great tutorial. I learned very precious things and WOW! your tips are amazing for me. I have printed your tutorial and have done the script many times. Will do it again and again. You have not lost your time:). There remains a question :

As the script runs to fast, I had a look in the text file.
Just before you draw the cylinder, I read:

[ISet,TOOL:MODIFIERS:INITIALIZE:X Size,100]
[ISet,TOOL:MODIFIERS:INITIALIZE:X Size,15]
[ISet,TOOL:MODIFIERS:INITIALIZE:Y Size,15]
[IModSet,TOOL:MODIFIERS :DEFORMATION:Rotate,0]
[IModSet,TOOL:MODIFIERS :DEFORMATION:Rotate,2]
[ISet,TOOL:MODIFIERS :DEFORMATION:Rotate,0]
[ISet,TOOL:MODIFIERS :DEFORMATION:Rotate,90]

I need to understand why
Rotate,0
Rotate,2
Rotate,0
Rotate,90
Please? And what is the difference in the script between IModSet and ISet?

And where is CONSTANT in
[IUnPress,TOOL:MODIFIERS:CONSTANT]???

If I do your script “by hand”, I cannot get what you have done. And I absolutely need to be able to do it to understand.

Sorry to bother you with this (maybe) stupid question and thanks for an answer.

Guitta

Hi there, Guitta!

The reason that the script ran fast is that the lesson wasn’t about painting – it was about the interface itself. But I wanted to have something more on the screen than just a blank canvas, so I drew that quick little pic. But I did it very quickly because I didn’t want people to get lost in the interface in a lesson that’s teaching what is what in the interface. :slight_smile:

So I’m going to answer your question here, but for the rest of the new users out there don’t worry if it’s Greek to you. I’ll get to these things in time as the lessons come up.

Anyway, IModSet sets those X,Y,Z buttons next to each modifier. That one that you refer to is setting the Rotate Deformation to Y, only. This , combined with the Rotate 90 command turns the cylinder so that it’s laying on its side every time it gets drawn. You’ll see a lot more on that when we get to the modeling lesson.

As far as scripts go, IModSet sets the mode of a modifier (XYZ), while ISet actually sets that modifier using whatever the mode settings currently are at. The reason you’ll see two in a row of a lot of settings when you look at a recorded segment in a script is that the script records the current setting and the new setting when you do a lot of things (changing a slider, selecting a new tool, etc.)

Now for the Constant modifier. Remember how I said that the Modifiers change depending on what tool that you have selected? It is the Bump Brush that has that one. When you’re looking at a script to figure out what is going on and come across a Tool Modifier, always check to see what Tool was selected by the last IPress,Tool: command.

Thanks AUrick, I understand (I think I did). This means that, when you configurate any x, y or z what comes out as a ImodSet in the script, the reader cannot know if you used one (x) or the other (y or z). That’s why I had problems with it.

But now, I have put 148 “[delai,7.00]” every where in the script to be sure to see what I want to see and to write the “tricks” down while the script is running. I’m a dummie, but willing to learn ;).

Thanks again.
Guitta

Thanks again aurick.

This is a true blessing.

I’m busy working on the next lesson, but while I was at it I realized that you might find it useful to see the Float Menu that I use. This layout puts all of my most used features in super easy reach while allowing me to keep my trays closed.

I usually have nothing visible but the canvas. Then when I need to change my settings, Tab brings everything up and in easy reach. Because the items in the Float Menu don’t move around, I never have to hunt for anything. But if I need to access something from one of the Palettes, Alt-clicking the appropriate section of the Float Menu will immediately open that Palette for me.

Incidentally, one note regarding setting up your Float Menu: Don’t put anything in it from a Modifier menu, if that menu’s contents change. For example, don’t put Material or Tool modifiers in the Float Menu. If you do, you can make it impossible for ZBrush to start! Because of this, if you’re planning to do some heavy modification of your Float Menu it is wise to copy the ZCfg123.cfg file in your ZScript folder. If you accidentally create a Float Menu that keeps ZBrush from starting, it’s easy to put your backup copy back in place and try again. :slight_smile:

Its funny cause i did what you said not to do/ it hapened 3 days ago. I fixed it but now i know why my Zbrush wasnt loading. Thanks Aurick.

This looks great Aurick. As soon as I can, I will follow this tip.

I wanted to ask you a favor: whenever you speak about masking in one of your (already) precious futur tutorials, could you please tell us also how to mask an object with a “free hand” mask?
Thanks in advance :slight_smile:
Guitta

Hi gebe. All kinds of masking will be covered in the modeling tutorial. But to answer your question now, since it’s a very easy subject, “Free Hand” masking is done by first having your object in Edit Mode and then holding down the Ctrl key (I believe that would be the Command key for the Mac). Your draw circle will change from red to yellow, indicating that you are able to paint your mask directly onto the object’s surface. Many modelers like to mask the areas that they will apply a deformation to, and then use Tool>Modifiers>Selection>INV to reverse the mask.

If you are in Edit>Move mode instead of Edit>Draw, then the masking works a little differently. You can now drag a box across the object and the currently selected Alpha will be used to mask both the front and back surfaces of the object. Using the solid square alpha is an excellent way to quickly mask off large sections.

One mention of note regarding masks. Polygons are either completely masked or completely unmasked. If the edge of the mask crosses a polygon, ZBrush will decide whether or not to mask that polygon based upon how much of it falls within the masked area. As a result, the more polygons your object has, the smoother the mask edges will be.

Sweet, thanx aurick for clearing this up for me too, looking forward too the next tut

Superb clear explanations Aurick and as always impressive explanatory writing.
Look forward to others in your series.

hey everybody, this is my first time posting on zbrush and I must say that zbrush rulez.

anyways, ill get to the poince since I talk to much lol.

I was creating a cat’s head in zbrush, when I saved and closed it, I went back into it a few hours later and I couldnt move my object around, why is this?

That’s because your object has been snapshot to the canvas and converted to “pixols”. Go to quick links and check the “New Users” section, specifically the thread titled “Why can’t I edit my object anymore”. It’s explained thoroughly there.

Just a quick note: When you save your document, you are saving the pixols that are on the canvas. You’re not saving the contents of your palettes (alphas, tools, materials that are not currently in use in the canvas, etc.). To save those items – such as the tool that you mention here – you need to save them using the appropriate palette’s inventory functions.

The reason for this is that during the course of a ZBrush session you can end up with dozens of items that you have no interest at all in keeping. Saving those would be a huge waste of disk space. So ZBrush saves your painting with the Document>Save button and lets you choose for yourself anything else that you would like to keep.

that is messed up dude and that is a DEFINATE bug as well, oh well ill do that, thanks allot dude.