ZBrushCentral

New ZPlugins : SubDStroke & Mask2Group

Works great! Finaly teeth,pimples,etc. with the mask/deform/inflate method which don’t look to rough!.

Lemo

PS:Would it be a big deal to have that button without subdiv, just with PolyGroup? Or is PolyGroup a result of the subdiv… Any case, it would be great to be able to mask-paint polygroups to use them later for hiding etc…

Currently I have to mask, then hide, then polygroup visible, then clear mask, show… Mask, press button, would be more decadent…

Dan,
That’s great - and many thanks for the celebratory music, very pastoral. :slight_smile:

Lemo,
It’s not difficult to do a button for what you want. I’ve added it to the start of the thread. :slight_smile:

Cheers,

Hi Marcus,

Finally installed this one and tried it out. This little util deserves to be included in your signature list of USEFUL PLUGINS.

Thanks! Sven

Wheeeeeeeeeeeeeeeee

THAT is cool. Now I can draw the ‘groups’ even if the geometry changes are not so radical to trigger propper auto-grouping.

Hiding and un-hiding is so easy now!

THANKS!!!
Lemo

PS:OK… I stopped playing… back to the ‘you know what’ :sunglasses:

I kinda wondered if ud know what it was … and ya did :+1:

Dan

Wow … mask 2 group … very cool idea Lemo and thx Marcus for implementing that. Seems like these two plugs deserve a place in Zrush permanent.

Great update, Marcus! wait… what the… 2 updates!.. and the subDStroke
enters the hall of fame as a fully-fledged classic (at least with my simple tests
so far!) very nice touch on the ‘MaskGroups’ plug also :+1:

Thanks for these, they’re both great :smiley:

Chris

i find both plugins very useful… they really make subdiv and grouping a lot quicker than masking and hiding :slight_smile:

but one thing i wonder about…
how would this affect a displacement map?

Thanks for the comments guys, much appreciated.

ozone1979,
I don’t think that you can use partial subdivision and generate a displacement map. You can only partially subdivide a mesh when the lowest level is active so that means your cage mesh would be altered. Partial subdivision is useful for working exclusively in ZBrush or for when topology is not important, such as when you want to quickly block out a character.

Found your plug while looking to optimalise work flow. Just installed it and presto it appeared quite obiediently!

Thanx man:cool:

just ran my first attempt w/ subdstroke. perfect for me.

9/10 times i model with a vauge idea of what i want and end with a really promising model but not enough polys to go on. this will do the trick.

thanks

Just keep in mind that if you wish to animate it you might have a surprise later. But for static models this is a great time saver if you are in a pinch.
Lemo

hi lemonnado. is that because it’s just a mass subdivide and w/ no regards to topology or is there something else?

Hi 1stbrother,
I’m glad you like the plugin. :slight_smile: (I guess that is what lemonnado means.)

Thanks. Just what I looking for. Might’ve been my first attempt at a plugin, if I hadn’t found this.

When I’m clueless about what to model, pushing, punching and twisting a 3d sphere in Zbrush untill I see something interesting, seems a productive strategy. The sphere meshes bunch up and pinch at their polar vertices, however. Trying to unf#ck those isn’t easy. Hope this’ll do the trick.

Only regarding the topology, you will have ‘interesting’ effects at the seams of low and high density parts. Try it out and see what happens if you ‘bend’ a cylinder with differently dense areas. Kinda cool, except when you do not need it/want it…
Cheers
Lemo

People always ask more and more, even for great stuffs like your cool pluggin but…

Do you think it would be possible to mix this plug with projection master?

I did nice gothic plans, but the need a huge amound of polys, even on undetailes areas… That would be awsome to be able to add polys, only where projection master drope some details…
But I might be impossible regarding how work your plug?

Hi Sebcesoir,

My initial response is that I don’t think what you suggest is possible. But it’s an interesting idea and I’ll give it some thought.

Cheers,

I unfortunatly guess so, thanks for your answer Marcus!

Sebcesoir,
I’ve had a rethink - check your email!
Cheers,