[[attach=133130]SamChester_boar_MAX.jpg[/attach]]
Wires for the boar - click to see bigger version until I can sort out some working image tags
[attach=133131]SamChester_boar_MAXwire.jpg[/attach]
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wowâŚthat´s awesome. great model and texturesâŚlike to see the wiresâŚcongrats
Very cool FAT_CAP - like the style :D
Digging the design of the boar. imo, Spec on both are a little harsh, but doesnât detract too much from the overall look. Great worksâŚ
Thanks for the replies guys!
@WHW_ - I Agree the spec looks off in the screen caps out of MAX- the textures werenât setup to look good using the realtime MAX shader and instead were tweaked for the renders. The realtime FX shade is quite basic and didnât have support for a gloss map which doesnât help the look of them!
I find that different target engines handle the specular properties quite differently so itâs always best not to try and tweak those textures too much in MAX and instead wait until you get them in your target engine and tweak then.
Nice, the alpha on the pig looks nice.
oh man, awesome stuff here⌠very impressive. you have great compositional skills, like the rider swinging his spiked ball⌠nice action there.
cheers
Just thought I would update this thread with some more recent work now that I am looking for work again.
Im not allowed to explicitley name which project this first set are from unfortunately.
If anybody is in need of any character based freelance work, or any UK studios in need of a character artist in the future I would be really appreciative if you could drop me a mail
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[[attach=148243]UrbanDread_Body.jpg[/attach]](http://javascript<b></b>:zb_insimg(â148243â,âUrbanDread_Body.jpgâ,1,0))
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[[attach=148246]Daley_HDR.jpg[/attach]]
[[attach=148247]DaleyZbrush.jpg[/attach]]
You can see loads more new work on my site at www.samchester.co.uk
amazing work man
Great updates FAT_CAP! !
sweet stuff.
Thanks for the encouraging words guys