I thought that I should start a thread with all my newest work in instead of lots of seperate threads that get lost easily.
First up is my newest piece- a generic space marine with all that entails - generic scar, chunky armour and glowing energy bits!
[]
This piece started out with an idea I had for a slightly stylised, over-exagerated head bust which I wanted to mix with some hard surface, sub-d practice. I would quite like to come back to this one and finish off hte lower body sometime but for now I think it works nicely as a bust.
About 5000 triangles, 1024 texture sets for both the head and body - rendered inside UE3 editor.