ZBrushCentral

My Wish-List for ZBrush 2.0

Please note that this was an old thread originally started shortly after the last update. It just seems to have been resurrected at a moment of bad timing.

And the tone of some of the ‘requests’? My egg-shell fragile sensibilities were ground to dust ages ago. I’ll still step aside for people, but I refuse to spend my time and energy getting upset at having done so.

Well… Hmmm…

Remember that old animated Maypo hot cereal commercial? You know, the one where the cute little kid says, “I want my MAYPO!”?

Well, .

Having bones would be nice, too.

On another note, I’d pay an extra $20 for a four-color, perfect-bound manual. Laser prints are okay, and so is the PDF, but nothing beats being able to hold a manual with clear screen caps while you’re trying to figure something out.

Sorry Aurick I am very tempted to post my wish list :smiley: I do not want to lose my wish list in my pile of papers.

      :large_orange_diamond: 14) Rotation setting for alpha to work with 2D, Pixol and 3D brushstroke

     :small_orange_diamond: a) Alpha with two adjustable pins to follow the mouse. One pin is for rear and other pin is for foward to follow mouse path. It is like a toy electric car that work on electric rail road with a throttle gun.

     :small_orange_diamond: b) Adjustable clockwise; speed, step, backward, forward for continious rotation.

     :small_orange_diamond: c) add math equation dialog in Alpha palette to manipulate with rotation and distance to create spiral effect or other speical brush stroke movement. This include cos, sin, tan, and other math codes. 

I am very sleepy due to pills. I am glad that I have a chance to post it.

:large_orange_diamond: 15) Able to use Shift or right button to select zSphere joints for transform

Antimorph, Antimorph, why hast thou forsaken me?

Hung Mung slapped his buttocks, hopped about, and shook his head, saying
“I do not know! I do not know!”

HBT; The Book of Gooks, Chap. 1

:smiley:

Hung Mung and I have a lot in common.

:large_orange_diamond: 16) Surface attraction/Magnetic attraction switch in tool palette for modelling

:large_orange_diamond: 17) Drawable alpha in its palette for quick modification with grayscale bar

:large_orange_diamond: 18) Displacement map manipulated with tool when modelling. (pix probably already have this goal but it was worth posting)

What a great and fun thread, untimely revenant or not! :slight_smile:

Aurick, I hear you about the official wish-list forum, but I’m glad this unofficial thread exists:

  • as a storage bin for good ideas that might otherwise be forgotten

  • as a place where members can interact and mull over each other’s ideas, and pre-refine wishes before the djini comes out of the lamp :wink:

But I do understand something along the lines of “okay, everyone out of the kitchen till I say so!” because that’s how I am

And I’m with Trent about wanting books, preferably several different ones, e.g. “Real World ZBrush” by Susan Kitchens or someone very much like her, “ZBrush Wow!”, “LOTZ”, “Star Wars Guys Show You How – With ZBrush”, “Master ZBrush Painting with Z. Beksinski”, etc.

So some musings:

As some heavy-duty users have mentioned, vector-based or font-based stenciling and masking would be nice – maybe also some kind of “auto feather and divide” function for the mesh to go with that

Maybe some integrated way to fetch and update the best utility zcripts (plugins) available, similar to the way JEdit handles plugin management

Analogous to virtual music-studio software, maybe a way to freeze/unfreeze objects – in some music software, which is generally more CPU- than RAM-intensive, individual midi tracks can be temporarily rendered into WAV files to reduce CPU usage (similar to ZBrush objects being converted into pixols) while preserving the original midi data plus effects settings for later editing – so perhaps optionally, each new 3d object would get its own layer and would turn into pixols as usual, but the tool would be more easily recallable for editing – it would of course mean more layers per document and more storage required, therefore optional

Or something like volumetric Z-grab – but that would mean that pixols representing the back surfaces would have to exist in the document – again, more storage

But maybe Pixolator or some topologist will have a revelation about how to represent meshes of any complexity in under 10 kb :wink:

any date given for 2.3 yet?
I would like:
some animated icons.
soda machine.
64 health club quality exercises.
a way to extract carrot juice
cleaner that works on tubs.
air freshner.
mascot.
personal assistant.
body servant
anything that shoots steam
guide to real estate investing
anthony robbins guide to masking

update and patches for the new rushed to
get out version

my wish list - i think im ready bring it on :confused:

Merry Christmas punters… :wink:

I haven’t posted for sometime, so while Grannies makin’ out with the mince pies, here’s my wish…

A release date.

Thats it. For everybody else making wishes in this thread, maybe you should be wishing for something else…

Tools don’t maketh the man or woman…

*8

PS:Mentat7, autosave is normally implemented by bad programmers as they have no faith in their ‘fall over for no reaason’ software… :)…Steinberg are a good example, not Pixologic.

dvd player would be nice.

Maybe we could narrow it down a bit.
Release week, month,year?
We could have a pool :everyone throw in a dollar, pick a date and the closest one to it.
I’ll throw in the first dollar,
Here.

actually, we’re waiting for v1.6 or some other number less than 2.0, yet consistent with the historically mysterious numbering scheme :wink:

because the next 1.x version will be the last free upgrade – although within reason and budget I would be glad to help support this enterprise in the future :slight_smile:

Mentat was cleverly hopping ahead to the next plateau/orbital-level

Maybe for 2.3 the time will be ripe for them to branch out into other products, such as Krell Nasal Spray or Pixologic Cellular Brain Farm

No dvd player?

Rtyer wrote:
“We could have a pool :everyone throw in a dollar, pick a date and the closest one to it.
I’ll throw in the first dollar,
Here.”

I’ll run with that! Here’s my dollar/pound…

…and here’s my guess date:

1st April 200?.. :rolleyes:

*8

It is interesting to note that in about one month this “thread” will be about one year old.
Is a birthday party called for?

One thing that I would really, really like to see is a program that can tackle the Hair issue. I’ve tried so many different ways to make hair it’s not even funny, but to top it off (pun intended) I still can’t seem to get it right. My best efforts have been with Maya’s Paint FX, but that is pretty much a hit and miss thing as well. Especially since it’s a post effect and doesn’t really relate to other geometry, like the head itself and ears, very well.

What I would like, and after seeing Poser 5’s new hair feature, is for something like that within Zbrush. Maybe the Fuzz shader will have that functionality, I hope. But that is just one feature I’d really like to see implemented.

It’s rumored that Maya 6 will have a new hair feature, which I’m assuming will be in the Unlimited package. I don’t feel the need to purchase a $7,000 program though. Not just for the use of hair. LOL

Anyway, I would like to second the post about being ready for the new release.

Give us a hint, please, precious… we wants it… precious… zbrush… zbrush… precious…

RE hair: for stubble or shorter hair, try the Fiber brush – fiddle with the RGBZ intensity for fineness/coarseness, as well as the tool-palette settings for other parameters

for flowing hair, try making “hair pieces” so to speak and use a hair texture and a material with color bump