Hi folks,
A fell months ago i started a entry on a contest about nostalgic characters and i decide try something in hard surface modeling.
My choice was the Sazabi of Gundam series. Unfortunately i could not finish but now i’m restarting the work on this piece.
Here have some shots of Low Poly modeling, i hope you like it.
The modeling basically is:
- Start with dinamesh to get general forms and use Zmodeler and ZRemesher to get clean topology.
i will post the process soon.
Cheers