Very nice, but you might wanna work on that thumbnail !!
Thanks for the help!
Quickly completed the old job. Now it will not interfere with my new ideas.
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Made at the request of a friend. It seems nothing wrong.
Looks great. I think it might look a little better if the sharp edges on the lower fronts of the arm structures were softened up some. Nice job.
Ezra
Thank you. The frame I’m not going to do. I just made the top of the sofa, as I requested.
A cage was placed separately in this model. By the way here is a wooden frame. The time will do it.
Waw! First work and very professional!
I’m sure you will have a great future
Good luck
Ax-variation. Just a few axes. Experiment.
definently cool works in your gallery, nice characters man! :)
Keep them coming and wishing you a lot of fun sculpting man!
All the best,
- kenny:)
Thank you for your support )
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The model which is now textured. Video is already done. It remains to prepare the final image.))
This is what I was really concerned. On the technical side I like it.
http://2.bp.blogspot.com/-bTpHsC-2Zlk/Tz4iY1KydJI/AAAAAAAABKM/B-17z9aq6lk/s1600/splitface.jpg
Here is my in 3D. While the case. Now do the texture and render.
And also the video as I did.
Interesting. What is this for?
Educational purpose?
And very nice Exekution…
All I can not find an answer to the question. How to make sure that the topology of 4R3 was the same as in 3.5R3
Maybe there is some script, or you can register it in the code?
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I just liked the picture. So I decided to do it in 3D. I was pleased to make the details of the model. Just decided to make a model on the picture. No order was not asked. Just pritno spent time on the model.
Now make the texture for it. I’ll post soon render and video.
sketch
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Cow
Training and repetition. Made to work with the mouse.
Very good when you have a minute of work.
Easy,try to append a ZSphere in the subtool meun,then use the [Edit Topology]
now you can topology of 4R3 was the same as in 3.5R3.
like this