Gorgeous work.
Thank you guys for kind words, there you go also few head I did for the project
Attachments
Really impressive work
Amazing! small_orange_diamond
small_orange_diamond
I’m really sorry to say this but that game was a mess,Of Course I think you guys in the modeling section are the only ones who did your job perfectly( you always do;);))
I mean Com’n, they released a patch to fix 300 bugs???:lol:
I would love to see the wireframe
great job alex wanted to know the number of polygons of the characters
Really outstanding and beautifully done. I too would be interested in how many polys you get to play with for an in game character model. I am a character artist myself and the highest I’ve been allowed to get away with was around 22,000.
great stuff! Game looks great.
j
So cool! Bravo~
Thank you guys for your kind words. A lot of questions about polycount :). This was a first time we had a bit more budget for characters compare to previous installments due to nextgen factor. For main character like Arno and his various outfits, it’s vary between 28 and 35K per character. For crowd character it is around 10 to 12K per character.
For those who asked about my texture proccess , it is no different than any other character in any other games, Photoshop, Zbrush no secret there. The last character I posted in green jacket is almost entirely polypainted, lately I find it very useful to create a solid base for diffuse by polypainting the hirez model and baking it as 1st diffuse pass before adding anything else on your texture. I also like polypainting because you can achieve a really nice results, like leather bag on green jacket character is 100% polypainted but with sculpted leather pattern and right matcap you can achieve a convincing result, so don’t underestimate the power of polypanting :). I will try to post some wires once I have chance.
Love it! Congrats!
assassins creed characters always inspiring as usual , awesome.
Astonishing quality, straight to my inspiration folders!
Great stuff here!!!
I have noticed that Zbrush can be very noisy displaying fabric textures to the point of being difficult to see what it going on. I mean moire effect in fabrics. I see that your textures have plenty of those repetitive patterns that can create moire. Was this a problem for you or did you noticed it at all? If so, did you have any way to avoid it?
Yeah Alex, grats on the top row
great job…small_orange_diamond
Wow…Nice work !!!
Thanks.
Hi Alex,
Saw your work, keep up the excellent work! It is blowing my mind seeing what the current-gen consoles are capable of! I played AC: Revelations but haven’t gotten to AC III yet. Trying to avoid distractions