ZBrushCentral

My Big Fat Geek Minotaur

Ok, so I’m almost there. I’ve been playing with some texturing ideas. I’m sure which to go with. The only difference would be the skin tone, either light or dark.

Txtrd.jpg

About the workflow- I’m actually rendering with normal maps generated in Maya. I break up the highpoly Mesh into bits that Maya can handle and then use the Transfer Maps tool. As of 8.5, Mental Ray renders normal maps perfectly, no plug-ins need. The base mesh is still pretty high (30k tris) but alot more manageable and MUCH faster than displacment maps.

Thanks for the encouragement friends. Hopefully he’ll be finished by the next post.

Attachments

Txtr2Head.jpg

Head.jpg

Absolutly Gorgeous work, I love this style of work.
Wish I came up with it :stuck_out_tongue:

awesome, truely inspirational. love every inch of it!!

I really like your model! Nike look and attidude! The shape is cool! Cool character! I reaaly like the head and eye! No big abs, the muscle and shape has good. Cool man!

Isee your evolution!

Cheer’s


Steve Jubinville
Digital Sculptor
Hybride