Ok, so I’m almost there. I’ve been playing with some texturing ideas. I’m sure which to go with. The only difference would be the skin tone, either light or dark.
About the workflow- I’m actually rendering with normal maps generated in Maya. I break up the highpoly Mesh into bits that Maya can handle and then use the Transfer Maps tool. As of 8.5, Mental Ray renders normal maps perfectly, no plug-ins need. The base mesh is still pretty high (30k tris) but alot more manageable and MUCH faster than displacment maps.
Thanks for the encouragement friends. Hopefully he’ll be finished by the next post.