In that picture I drew in 2.5D using the dots brush stroke, but I can see this happening with all forms of rotation except the deformation pallet, however that can cause objects to explode as well, just in a slightly different way.
The interesting thing is that (and I’m still testing this) if I avoid too much rotation I don’t seem to have this problem (except in 2.5D where I will have it every time but thats sort of different)
I used the 2.5D image as it is the only way to display what is happening in other forms of movement and rotation especially.
I dont know if this will work for you but take any object that is easy to see what is happening, a person is fine. now use a ruler to control your mouse or pen or what ever you use and use the standard rotate tool on the lower right, start as far as you can to one side and drag horizontally. Normally you would expect to have the object simply spin but it doesn’t, at about 3/4 of a full rotation it suddenly flips randomly usually ending up upside down.
That happens with the transpose tools as well, but in a somewhat different way that is hard to explain and sometimes so random I don’t have a word for what is happening.
I am starting to get the hang of working around this now that I have actually seen it so don’t drive your self crazy trying to replicate something that could very well only be happening to me ok?
You have spent a lot of time looking at these problems and thank you very very much for that.
Off to poke at it more!
Cheers! (And thanks again!)
Mealea