thx 4 all ^^
I’ll post twice today, I hope this is not too exaggerated … here are two version to choose? lol
4 my worckflow ok, I explain briefly … So to start, I work in Zbrush with ZSphere for the overall shape … then I rework the aspect with Dynamesh without forgetting polish set … after I launched the retopology manually so that I can have more control (retopology choice adapted to parts of my object) after I export to 3ds to refine and controlling vertices and cut out the parts and give volume … I come in Zbrush for devlopper UVW by the time I rework my UVW in 3ds also with UV-unwrap for more control and I ended up working the materials and texture, object by object, sometimes it’s in a 2D editor sometimes it’s in Zbrush and Zproject sometimes it’s in Mari, rendering it in vray … that is, may be I’ll redo the arm, and maybe I’ll record the steps…if not with a clear head, I save a little tutorial