ZBrushCentral

Ms01 (I-P-A)

hi
I come back, and this time I start to a second robot. Hybrid design Cyrax and Sektor and Cyber ***8203;***8203;Sub Zero MK and also Fulgore - Killer Instinct, the robot will be integrated into the demo and at the same time it is for a competition on facebook

3D Fan Art Challenge

Cyrax2.jpeg

Amazing! I wonder about your workflow!

Godlike!

Wow, I’m always amazed by this “organic” hardsurface designs. I had a few attemts for some robotdesigns but I don’t manage the hardsurface techniques yet.
What do you use? Rather sculping or clipping?

up thx 4 all :+1:

Cyrax11.jpg

Amazing MAN…some tips on your biomechanical meshes would be very appreciated

excellent hardsurface design! I second the motion for a workflow reveal. I wonder, it seems from the wireframes on the other page that you retopo the surfaces? That must take a lot of time!

thx 4 all ^^
I’ll post twice today, I hope this is not too exaggerated … here are two version to choose? lol
4 my worckflow ok, I explain briefly … So to start, I work in Zbrush with ZSphere for the overall shape … then I rework the aspect with Dynamesh without forgetting polish set … after I launched the retopology manually so that I can have more control (retopology choice adapted to parts of my object) after I export to 3ds to refine and controlling vertices and cut out the parts and give volume … I come in Zbrush for devlopper UVW by the time I rework my UVW in 3ds also with UV-unwrap for more control and I ended up working the materials and texture, object by object, sometimes it’s in a 2D editor sometimes it’s in Zbrush and Zproject sometimes it’s in Mari, rendering it in vray … that is, may be I’ll redo the arm, and maybe I’ll record the steps…if not with a clear head, I save a little tutorial

Great model and render man !

Can you tell me how do you do/render areas in the chin and in the crouch area ?

Thank you anyway .

HELLO, the modeling work is still continuing, and the rest of rework and lower arms … and other portion,
soft: ZBrush - 3ds max - Vary - PhotoImpact

Cyrax120.jpg

You have a great knack for these designs. Great job, he looks great!

thx ,so
I continued with the arm, I still have work the lower part

hi
So there have been some changes, I change the head that resembles a little bit predator and add some details, if there are crisiques or remaques, do not hesitate

looking pretty good … :smiley: are u going to texture him ?

Looks awesome now! :slight_smile:

Id top row this… great job!

Now I still have to work behind part

Cyrax30.jpg

a small test light, and some settings adjusting in the proportions
I still have to finalize the party behind, and start the UVW to continue modeling with textures and add textures and materials
if there are notes or critical please do not hesitate

Cyrax32.jpg

Really looking great man, digging the hard surface details and his forms. I feel like he loses some silhouette interest in his legs, as he’s a lot more straight/solid lines than in his upper torso. Maybe narrowing the armor at the knees or breaking up the consistency of the straight by making that connection of thigh to calf more segmented. Either way, looking great. Can’t wait to see the finished character.

Looking forward to seeing updates on this guy, especially if you continue to develop that lighting setup. You could get some awesome dynamic lighting from the source through the logo. Very inspiring work. You’ve got a real knack for these types of models :slight_smile: