[attach=184330]msmarv1pre1.jpg[/attach]
Top Row, all the way!! Love this, very much.
Great piece, IMHO, the ankles and feet should be a bit wider to support the weight, but I could be wrong
Very nice. She looks just as good walking away, as she does coming.
That’s very nice.
Facial expression works great with the rest of the body. (Main image is fine, but the turn around still have the crossed eyes, it seems)
Good work!
I have a VERY nit-picky kind of thing. If the fabric between the breasts is stretched, and not vacuumed -or- sucked onto the skin, why then does the fabric at the belly button get sucked into the “hole” ?
Just a question… my brain hurts at all of the computations that I have been doing, trying to figure the density of fabric and how it might fall or lay. When looking at a wet t-shirt on a person, it does pull in some on some people, but on most, the belly button is just too small to affect the fabric to any significant degree.
Again, just a thought.
-kmkenpo
I’m glad with the response to this project. It’s an honor. Thank you all!
GregStrangis: Thanks pal! Yep I would like it print, I dont know how but I would like to work making figures.
O/MI:Thank you man, I appreciate your point of view
Etcher: Thanks!
Walt-Art: Thanks a lot Walt-Art. I think that I’ve fixed the eyes problem T.T
Totyo:Thanks Totyo. Sure it’s an awesome plugin!
max-tx: Thank You max-tx
Kaosmos: I appreciate it! Thanks!
EricShawn: I hope so! Thank you pal!
d100763:Thanks! Well I exaggerate some anatomy parts to be more stylized and more accurated to the comics.
Webhead: I’m glad that you like it as well. Thanks man!
Beneto: Damn! Poor girl. Thank you for the advice, I think that I fixed that in the turn around ( Updating the main post )
kmkenpo: Wow, Yes a very nit-pichy thing :D. I only can say that I don’t think about it. I started the model withouth the belly button and it was kind of awkward so I think it works better now. Thank you for that!
First time I looked at it I thought I was looking at a really well finished 2d concept, but it was actually a 3d model
I dont have a problem with her eyes, if they are slightly crosseyed I cant even really see it.
Youve actually LOST a little volume with your render, it looks like it was painted a little flat, unbelievably, but since of course its a model its volume is actually all there, maybe its just the colours are comic book style its making me think its a little flat.
Totally amazing render, with a lot of work - you could make a 3d comic book. and boy would it have correct proportion all the time.
How did you make her hair?
Greetings mates.
rouncer: Well my idea was to lose some 3D look, she’s a comic character and I wanted to give to her the look of Adam Hughes or Mark Brooks draws. Thank you for your point of view and support.
womball: Hey womball, well it’s not a big deal but it was the most difficult part of the project and I past a few days only for making it cool. I took an sphere and I begun with the move brush and snakehook to make the shape. Then I used standard and claytubes for sculpting and slash2 and pinch for refining and adding more detail.