ZBrushCentral

Mr Hyde

Oh great you lost the " its my grandfather" look:)!hrhrhr, definently looking better.
I hope you don’t mind but I’ve used zbrush and modified the last image you posted, to give you some idea of places I think you should watch out for. Its quite rough, 10 minutes fun:), and I did’nt get to modify all the forms I wanted , so its not exactly right , but I hope it helps.

Btw after editing your image I came to admire your texturing work, welldone on this side of the image aswell!

Kircho

ps - I’ll see if I can get some webspace and I’ll send the link to you via mail TN.

thats a cool image,specially that last one. :smiley:

Namek,
I REALLY enjoyed the progression of your Hyde! I’m relatively new to ZBrush 2. However, I’m perptually stuck with the problem of Hair. You’ve mastered the problem.
1.You can edit your Hyde character, yet the hair style remains the same.
How do you do that?
2. I understand there are two methods of adding hair. Which hair type do you use?
3. You’ve styled the hair are there any good tutorials or Zscripts which goes over this aspect that any can recomend?

Hyper1

Well the thing is , like I mentioned in my first post. The hair is done in photoshop. It remains on a seperate layer there and can be scaled + retouched if needed. So it’s pretty reusable.

If I were to make it in Zbrush I would export the final render to a JPG and import it back into zbrush as a texture , then use the flat material on a plane and the final render as the texture. Then I would grab an alpha consisting of very small points together then I would draw hairs with the decorator tool and rollerbrush (I believe that is what it is called) and the alpha that I had just made.

Namek,
Sorry, I missed that but it makes perfect sense! Wouldn’t it be neat if on the next version of Z that you use the fiber brushes to make 3d hair that would be present on your 3d object and made visible upon final rendering:D .
Oh well, I’ve got too much to learn on Z2.
Thanks,
Gary Poole
keep pushin’ those pixols!