ZBrushCentral

MR.Einollahi's Sketchbook

Thanks nicksc for texturing i used maya projection & and in zbrush first i create a poly mesh plane with 4K uv &texture
then i used zproject brush to poly paint the model.

new updates


Old boxer wip 02.jpg

You are doing a great job. This is as good as it gets as far as I can see. Is it possible to get this quality without using Maya, I don’t have it? Texturing is the one thing I really need to learn. When I can make my images look as good as yours I will be happy. Killer man.

Your skin texture is amazing! It looks really realistic.

nicksc : thanks you can use projection in other software too .you do it in zbrush too.you need to create polymesh plane with uv in subtool. (you can move the vertex by move brush too to made change in some place like lib).
after projection it’s a time for poly painting or using texturing program (like mudbox or bodypaint) and at last texturing will compelete by photoshop.

sommerlied : thanks for your kind world

a6j97kqv19mq7abygk.jpg

The boxer is very nice.
Keep on.

Why don’t you just make your life easier and use “spotlight” in Zbrush

Rastaman : thanks i try my best
Sparky3d : IMO working by maya projection is easier than Spotlight.

the old boxer base is almost done.
I hope that you like it.

Man, what are you doing to make the Zproject Brush work?
I’m using Zbrush 4r3 and it doesn’t work properly.

After 8 month this some exercise
Hulk bust
Wip02.jpg

wip 01.jpg