ZBrushCentral

More Beta Fun

Thanks DavidT, 2 sugars please!

:wink:

Just great Skycastle I love this stuff of yours and the beta version. So I guess the only other thing to ask is Where is the Download link for this wondefull update :slight_smile:

Please Please Hurry I am soon tom go on vacation and I bet it will be released when I am away :frowning:

Joking aside this is a great indication of the things to come from Zbrush … I love this software :slight_smile:

That’s top!

“Zbrush is good solid code with really
useful features and fun to use.”

…that almost sounds like you were paid to say that… :wink:

Keep up the good work.

*8

Dave,
I think it is really Awesome!
Take care,
Michael

this is awesome! i cait wait for the upgrade! especially after these teasers. great work! thanks for posting!

artboy

How soon ? :confused: :frowning:

Oh and, CoULD you please make a full mesh just from Zbrush ? It would be cool if you could show us all that Zbrush can do everything without another program,

Soon as in 1 month and not one year is a best as I can assume…and thats good enough for me. :wink: :smiley: :+1:

Thanks again skycastle for the tasty preview.

Hi again Skycastle,
THanks kindley for your words , I appriciate very much the fact that you have taken the time to share your thoughts . I must say that at the end of my last project I was starting to surcome to the same conclusions and its great to have my thinking reasirted with the likes of your experience and ability.

On the note of workflows , I’ve been meaning to ask for some time if it possible for you to show us a progression of any of your past or future work. Maybe just five or six images showing the development of a creature inside zbrush?
Please don’t fill an obligation to do this as its not my wish to stop your posting and completely understandable :slight_smile:

thanks again for showing your work and opinion.

Kircho

Skycastle this is a very detailled model¡¡
Can you share the work flow of this masterpiece?
Thx in advance
egomaxim

This is nice. But that’s not too surprising considering the source! :smiley:

I was wondering something though. If there are features to bake out normal maps, and features to bake out displacement maps, is there also a feature to bake out shader maps too (For use as flat textures in other programs)? I love how the textures look, on both your and Pixolator’s new Zbrush images. I like the soft, organic feel that they have, and if you could bake that look into a flat texture, oh man how that would rock!

Anyway, nice work. I can’t wait to get into this new “good solid code”.

Wchamlet,

Yes. I think as has been stated in earlier
threads on this forum.
You can bake out Displacement Maps, ( Which we used on ROTK )
Normal Maps, Color maps or Color with lighting and shading.

Its all in there. Its fast and painless.

Thanks for everyones comments!

Dave

Hey Dave,

What up man?
Its Alex from Cleveland Inst. of Art.
Long time. Great work.

Drop me an email @ [email protected]

-AD

Thanks! I wasn’t aware of it being mentioned before though, sorry.

Sweet stuff to come! :smiley:

skycastle -
That model looks GREAT!
In fact all of your “beta tests” look great.
Do you know if Pixologic will be making the new ZBrush version able to run on Linux?

Thanks again for showing us your tests.

Roger
My site

skycastle-
Is possible to show us an step by step of your post?
Any answer is apreciated
egomaxim

Beautiful and believable modelling and detailing. Has this got anything to do with King Kong? :cool:

Dave,

I just want to heap on another helping of accolades! Kudos on a beautiful model and kudos to the outstanding work Weta did for “ROTK.”

Based on your work, I decided I had to have ZBrush and I’m currently learning this incredibly deep program! Since switching over, I have a whole new way of producing art and it’s been very fun (but also very challenging, which I suppose is part of the fun)! I haven’t had enjoyed another program like this since my early days monkeying around in Photoshop!

I think it will also come in very handy for me at work where we are looking for fast ways to generate normal-maps for both characters and environments.

Cheers and keep up the amazing work.

  • Ronnie

Thanks froGGee125.

Its a good idea to get familiar with the
current product before the new one arrives.
Hope your happy with.

Thanks again

Dave

Espectacular!!!

Very nice and detailed but…are u going to have a zscript one of these days on detailing something simple just to show how u did it?

thanks ahead