Thanks Gary!
Hey Jack
Really great work. Keep the work coming. Would love to see some breakdowns.
Paul
Thanks Gabo! If anyone would value breakdowns on anything in particular, let me know!
In the meantime, here’s the finals that I posted for the competition.
http://www.polycount.com/forum/showthread.php?t=123020
Wish me luck!
Mixamo Adventurer Contest - MonteCristo - Violet Bengtsdotta - YouTube

Very nice, feels like classic Lara Croft for sure!
Lol. Thanks, TC. jumped in there as I was uploading! Yes, I was definitely going for a more classic vibe. I wanted a more ‘solid’ feel to her. My experience of those more adventurous types is that they usually are. 
Holy crap, that’s one amazing model. Congratulations.
No idea how to pronounce her last name, but she’s really cool!
really nice result, man! I really like the massively varied material types and the great accessories! Good luck with the mixamo contest!
That’s one great character model you’ve made there. Love all the accessories/details…Best of luck with the contest 
Chris
JLArt - Thanks it was definitely good practice anyway. 
Icebox64 - haha. Her name is Swedish, and means Daughter of Bengt. Or, Bengt’s Daughter.
Funky Bunnies - Glad you noticed, man. Yes material variation was certainly one of the chief areas I was focusing on here. There are a few techniques which can be utilised in PS that can really help here and work so well with whatever you output in ZBrush.
cdlovell – thanks for dropping by. Appreciate the good wishes.
Hey all,
Here’s a breakdown of how I used some of the features in ZBrush R6 To create Violet’s Sweater. Hope it’s of some use to some of you!




That’s awesome!! Thanks a lot for doing that. Much appreciated.
small_orange_diamond:)
nice work, and thanks for the tutorial 
nice tutorial! thanks!
Great tutorial ,thank for the breakdown mate.
Awesome model!
Great tutorial… THX


















