ZBrushCentral

Monstermaker's old man Now with free skin tex alphas

Hi man,
you have done an amazing job:+1:

a layer with outer eyes for transparency and do a best render with shadows some times all of the layers don’t render.
for example the eye base dissappears or only part of the face renders. I have also had multable crashes when I have several layers and I add or change a light. What I’ve done in the past to get around this is just render one layer at a time and put them together in photoshop. I’ve also had wierd shadow stuff happen. a shadow appears from no where in the middle of a forehead or shadows don’t show up on the eyes for example Should I merge the layers before I render?

Don’t worry you are not alone:http://www.zbrushcentral.com/zbc/showthread.php?t=21457
Like just said this is an incredible software, but has some limitations;often its dipend directlyon size canvas.
if you work at medium low res 2000*2000 the shadow and layer give almost no problem, up of this finger cross:unpredictable shadow,weird render, mesh “exploding” when you use Mmarker(another crazy tool)and last but not last is crashing at every operation you are doing.
I’ve notice this…but i’m fall in love…:wink:
Bye
Leo

Monstermaker- you do know that you can export these files and have them ‘printed’ as actual 3D objects that you can’ hold in your hands’

http://www.3darttopart.com/index.php

Someone posted a thread about this a while ago but I cant find it…

I think there may not be a simple solution to the layer ‘problems’ you describe - certainly they seem all too familiar. With ‘flatten’ switched off for the eye transparency i think you have to render each layer individually.
And youre right sometimes weird stuff just happens - I often have to quit zbrush and restart it to clear the bugs. And the crashing when youre messing with the lights on a poly dense scene drives you mad… but hey
its not as bad as a mould full of uncured chemicals - right?

H

Great !! I like the hair a lot too, did you paint this ?

I think you could get a great deal more realism in the skin shading. At the moment the skin looks kind of metalic/CG. I’d suggest giving the specular a very slight blue tint, and you could try some fake translucency.

:DAwesome work, he does look angy man :lol:one mean dad :slight_smile:

Had a chance to work on the paint job more today.
Pixelsoul, He does look mean but actually my dad was funny,nice, and very talented. he just liked to make mean faces.
herdman, have you or anyone you know had an obj. "printed’ with this process? The detail doesn’t look that good on the examples that they showedoldman2.0.jpg

it looks wonderful as it is already, you just know how to give life to this 3D alternative…great!!!

Wonderful image monstermaker. As for 3-d printing, I have done alot in my career. Many ways to go as I am sure that you are well aware. I have a small CNC that I am anxious to try on a large file. I have had good luck with simple things (from z brush) but have yet to try textural stuff. I usually cut right out of wax and then this allows detailing to be done. The site linked above seems to be the corn startch printer (ironically called Z-Corp…no relationship to Z-Brush folks). It is a good rough prototype machine but is not good for details. There are few machines that can “print” the resolution that you sculpt in anyhow.
Again, beautiful work!!

wow with that lighting and background and look on his face,

I can picture a wwI or II army helmet on his head as if he is contemplating the worthlessness of his orders but he’s gonna pass em on anyway. the quintessential war is hell pic.

please keep on experimenting!!

I just imagine the emotions you have inside Master when you are doing this outstanding piece from your father…My all respect for you…¡
Andreseloy

ps:Monstermaker yes, i consider you are a Master and admire you¡

Thanks
Andreseloy

Monstermaker you’re right -I havent seen any thing printed with the kind of detail we’re talking about here - but i have seen some simpler cartoony figures up close and they seemed as good as the resolution of the file .ie the polys werent that small and so you could still see the facets. But with a couple of million poly model from zbrush i would imagine you’d be getting a better surface. The wax prints seem to have a better surface that is easier to work further on.
Bear in mind also how new this technology is - its only a matter of time and we’ll be abe to print copies of our zmodels in our choice of materials.
A couple of years ago most of us didnt even even know what an obj was.
I cant wait!

H

I hope to see your gnomon dvds as soon as possible :smiley:

Wow it just gets better and better, truly inspiring! Your work has inspired me to refocus my energies on character creation. Thanks!

I wonder how many cuts of Z brush are going to be sold just on the wow factor of your work?
Greg

Hi Everybody,
First, the head is FANTASTIC!
Second, I’ve been doing some experimenting with 3D printing. I think the potential for 3D prototyping with Zbrush will first be felt in the toy industry, then infinite possibilities.
I have some friends who own these machines, and i’ve had one figure printed out of the Resin bath type (lazer beam catalyzing the resin.) I think I used a level 4, 1 million poly figure. The lazer printing can do a full figure in the round. There was a slight bit of stair stepping on the piece. Could easily be cleaned up in wax, but I want to see how good it can be with no clean up.
I’ve seen some OBJs milled out with the CDC machine. They really look good (and they weren’t Zbrush models.) You could see some faceting from the poly model but I know with a Zbrush model there would be less. Since it’s a milling machine you have to have all the parts of the model broken into pieces with undercuts taken into account. Like the head cut into 3 sections with a face, and 2 backs of the head split down the center. So then a left and right section with an ear on each. Maya crashed trying to do these cuts in a high poly figure, had to use Lightwave. There’s a size limit on what the machine will take, 50 MBs per piece. Then also you have mold the pieces, put them together in wax, and clean up the seams.
Quite interesting, I think of it like being able to sculpt your own scan data of something. It’s like "cloud data’ but better.
Costs some money to do printing, estimate like $500 to $1000 to have small figure printed in resin. I think buying a CDC machine is around $3000.
I’m sure there’s some artists around with some better info on this than me, I’m doing it more as a hobby with maybe fine art applications down the road.

Jim McPherson puts it well.
Andreseloy,
CNC means Computer Numerically Controlled. Basically it is a dremel tool (like a drill/grinder) conected to an xyz axis driver allowing you to cut out of whatever material you desire your shape. My machine is a small table top type I use for small prototypes and toys.
By the way, Jim is correct in saying that the toy world uses this proess alot. I have done many sculpts in wax, both from scratch and also from outputs.
One detail to point out is that with a really good cnc (5 axis) is that you do not need to cut the part into pieces. Undercuts are no problem. You still need some way in which to hold the piece however (the beauty of “growing” is that you do not need to hold the piece-support material is the only thing)
Lastly, with a cheap CNC ($5000.00 US) you can cut your design out of one block. It takes some foresight, but you can cut one face, rotate, cut the next, etc. I have done this with success.
If you are fortunate enough to have $5000.00 burning a hole in your pocket, I would warn you against buying this type of equiptment. Client work should be paying for it ultimately. So, you will need to have enough jobs to justify it. Then there is the running, maintaining and updating the machine and software. Oh, and like computers, for the first hour of owning it, it is new. After then it is becoming obsolete by newer technology.
If you want to see the best of the best in this world, check out my friend Karls company: Gentle Giant http://www.gentlegiantstudios.com/

Put some hair and a few tweaks on him oldmanwhair.jpg

impressive skin work!

Monstermaker you have make a revolution here both artistic and attitude to help other with your great work and kind.Some few guys are very short in explaining or sharing but fortunately people like you are splendid¡ also we can see and thanks to Aurick the great tutorial from Antropus…like a preludium to the new ZB update hope soon.
Thanks again
ANdreseloy

Great work! Congrats! :+1: