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Monster from Hell

that looks really neat. I like the closeup of the face :slight_smile:

Really cool design.
Good work on texure and color.
Congrats,
Arturo

Very nice work! You should post this over at the Lux forums as well, as I’m sure the Devs would love ot see it.

Great work on the textures as well…very convincing.

Very swish indeed…:sunglasses:

A stonkingly fine beastie (that’s good, btw). Welcome aboard. :+1:

I really like this… very well done!

A very cool design and an excellent realization of it. Nice modeling and great detail work!

5 Stars…

Dickie

aweome texturing job…it made so much difference from just the plain model…

i didnt mean the model was plain, i meant the model without the texturing… :confused:

very good, nice textures, i don’t imagine him like a monster from hell, but i see him more like a radioactive cockroach :lol:

What no zipper up his back?

Fantastic bits bobbins and texturing.

Will we have the pleasure of seeing him in a complete scene?

:+1: :+1: :+1:

That’s your FIRST work with ZBrush? Good lord-- excuse me while I go crawl off into a corner and die of envy.

Fabulous creature, and excellent job!

It’s likely I can’t sleep tonight. That’s just crazy! Very nice job, it reminds me of those months I spent with Diablo2

I like the model as well the concept…GREAT WORK!!! pretty exquisite texture
Very nice render with modo, but is it complicated to export the model back to the c4d and applie textures and displacement maps into it?

Regards

Well. . .what a start for your first Zbrush piece. Will be watching out for you in future. Nice one. Keep em coming:D

Thanks for your replies.

Lucas Louzada: The model and its UV map were made in C4D, and then it was sculpted in ZBrush. The texture and displacement map were made in ZBrush also.
Rigging and posing were done in C4D.
The posed model with the texture and dispmap were rendered in modo, because its easier to adjust and the render is nicer and faster there, than in C4D.
You can find a more detailed description about the C4D-ZBrush workflow here: Pixologic Release - ZPipeline Guides