ZBrushCentral

Monday Night Challenge #2

I see! My fault!
Thank you on the toonshader too. :slight_smile:

Very impressive images folks! well done

Waaay Cool Mentat, i feel inspired.

Watch out! It’s ā€œBallerina Girlā€ Da dada. :wink: She as agile as a puma and can punch as hard as a kangeroo with those high kicks. The edges of her dress are tipped with blades so beware of thoses twirls! Next time you are being insulted for doing ballet, don’t call for your teacher, don’t call for your Mummy. No, Call for…Ballerina Girl!!! :smiley:

(I’m not sure the look of it is very cartoony but I did use the Toon material on it…with a few changes.)

Agile as a puma… Bellerina Girl… well well … :slight_smile: … :smiley: :smiley: :smiley:

:+1:

at this time, it’s my finished work.
may be, another day I’ll update it… :slight_smile:

nice use of the eraser tool :+1: :+1:

Very cool Spawn feel Fouad!
:sunglasses: :+1: :+1: :+1: :sunglasses:

ahhh - thats primo stuff, all of you - and congraz, Fouad - to me it looks like a terrifico Kirby-tribute - he would have loved that eraser-bubble-job you have done, i bet!

  • juandel

IDOL-Man update:

OH, yeah, original Idol design is from Pixolator’s Golden Rusted Idol tutorial, for those few who didn’t know it.

ā€˜Pencil’ and ā€˜Ink’ versions included. :wink:

      [img]http://www2.zbrushcentral.com/zbc_uploads/user_image-1036277919ivv.jpg[/img]       

ALL ZBrush, except for the text and the border. JLM

:large_orange_diamond: I used AA/Half, and I use Lighting and Materials together, to achieve the effects.

:large_orange_diamond: To get a decent shadow, about 150 rays minimum must be used. Some render time is required.

:red_circle: It was easier to just give you the files than to create a detailed tutorial. Obviously, you can learn exactly how to do it by examining the settings on the Lights and Materials.

Files:

PencilInkShaderA_tut.ZMT
PencilInkShaderB_tut.ZMT
PencilInkShaderC_tut.ZMT
PencilAndInkA_tut.ZLI
PencilAndInkB_tut.ZLI
PencilAndInkC_tut.ZLI
PencilAndInkD_tut.ZLI

I can’t remember for sure from my experiments, but I think I used the C and D .ZLI file with the C .ZMT file.

Pencil-InkShaderTutorial.zip

<font color="#949494" size=ā€œ1ā€> November 04, 2002 Message edited by: Jaycephus </font>

I almost decided not to enter this challenge, because I was having so much trouble with the toonshader material. I found that you get the best results when you exaggerate the joints and other ā€œmeetingā€ areas on the body. This is my entry, known as ā€œWhite Lightningā€

Edit: I hope nobody minds a second version…after looking at the first, I thought maybe a change in the mask and a utility belt might help the overall image.

<font color="#949494" size=ā€œ1ā€> November 02, 2002 Message edited by: Slosh </font>

WOW YOU GUYS!
WOW!
Slosh, his gear Rocks!!
Jay you have to spill your guts on those two images man…BEAUTIFUL!
:eek: :eek: :eek:

Thanks a TON for the info Jay!!

<font color="#949494" size=ā€œ1ā€> November 04, 2002 Message edited by: Mahlikus The Black </font>

thx guys for comments :slight_smile:

hey! Jay you render effect black/white is really great!
I love it!

Slosh! nice work !! :smiley: :+1:

<font color="#949494" size=ā€œ1ā€> November 02, 2002 Message edited by: Fouad B. </font>

Jay!
Have I seen Idolman somewhere before? :wink: But…how did you get the sketch look in the first picture?!? I assume it was done in Zbrush…how???

Wow Jay!!!
How do you make your black and white toon shader?
Can you post your material (please for a little newbie…)

Nice work Brian…he looks charged and ready.

Jaycephus please share your technique with us. The black outlines look very uniform. Did you do them outside of ZBrush?

that is a great effect Jay (the black and white). I have been thinking about doing someting similar. How did you achieve your great black and white effects?

My first hapless attempt at B&W…

I’m headed back in for another go!
Jay you’ve really hit a big one there! :smiley: :+1: :+1: :+1:

MTB, that looks great to me! any pointers that you care to share?

Is it all materials and lights or is there more to it than that?