ZBrushCentral

MOLDY 2 - for ZB2 (modeling utility - several fixes added)

I’ve just posted a fix/update for Moldy2. As explained at the head of this thread, a saved view is now immediately stored to file. Previously, the data for a view was written only when left arrow or right arrow was pressed to load some previous script… meaning that sometimes a saved view was not available when Moldy2 was reloaded. :o

Of course, a side-effect of persistant view data is that all four buttons will continually have something stored in each. A new model view can be saved over an existing one simply by pressing one of the four save buttons and confirming the overwrite.

Sven

Flood control resulted in a double post, sorry… :td:

Isnt there a way to set up an image reference in moldy2?

If there is, tell me how? and if not cant you fix that? :smiley:

Ludenhud,

Reference Images are best handled outside MOLDY2. Have a look here (a straight forward procedure from Aurick) and here (results of a search on REFERENCE IMAGE).

Sven

Thx, i used the search tool but didnt find youre hit, this would make it thx.

Thank you very much for the time, effort and unfailing generosity.
Much appreciated.

Very cool script! Thanks Svengali

Bill

Svengali- Thank you very much for such a useful tool. While I experimented with Moldy 1 I should tell you that Moldy 2 was used in a training session at an awesome undisclosed major studio as a substitute for regular image plane modeling methods and was a great success.

One thing that bothers me is the remapping of my hotkeys. I lose shift and i lose the delete button. Is there a way around this or am I going mad?

Best,
Ryan

Hey Ryan,

Thank you for the Moldy2-report. Most of the time ZScripters have no idea who is or isn’t using any of the scripts that are posted here. It’s nice to get feedback.

Your question about the Shift and the Del key sent me back to my original ZScript. It turns out that loss of the Del key is a side-effect of my adding hotkeys to scale the BrushSize. the < and > keys let you scale the brush size up and down by five units. However, since those keys must be shifted, I just asigned the comma and the dot (period) as hotkeys to scale brush size. Unfortunately, the Del key is also the dot (period) key on the numeric keypad.

As for the Shift key being disabled, I could not reproduce that in my version of Moldy2. The Shift key works fine for me as a shortcut to Smoothing. Not sure why you would have a problem.

Again, thanks for using Moldy2, Sven

P.S. If you want, send me a private message at ZBCentral with an email address where I can send you a version of Moldy2 with a Del key that still works. :wink:

well I dont like this at all :lol: ever sense I have installed it, it messed up my zbrush. everytime I use the move tool to get the form I want it stops after dragging off of the model. before it would go nice and smooth and i could get the forms really quick. is there a way I can fix this? I have hit init zbrush and it didnt fix the problem.

Hi Di,

Sorry to hear Moldy is giving you problems.

I can’t quite tell from your description what the problem is or how you got there. Perhaps the best thing for you to do is to save the 3dTool you are working on and exit Zbrush2. Then restart ZBrush2 and reload your 3dTool.

That should restore you to what you are familiar with in ZBrush2. At that point try experimenting more with Moldy (constructing a test model, one you don’t care about) and try to understand what each Moldy button does.

If the same problem returns, go immediately to the ZScript menu and press End Rec and save the script under some name like MoldyTest.txt. This will create a script in the ZScripts subdirectory that you can then up load to this thread so I can watch it to see what you are doing. Maybe then I’ll be able to help.

The other option of course is to just not use Moldy.

Sven :slight_smile:

Hey Svengali: I just wanted to thank you for your great work and sharing it with others.

I only started the day before yesterday with ZBrush, and the Moldy2 has already become very valuable to me for the Top, Front, Left, Right, etc. functions.
When drawing ZSpheres it’s great to be able to know where I’m starting, e.g. the Front, so that I know ‘where’ I am.

Do’nt know about the rest yet, but I’m sure it will be great!

Thanks!!! :+1:

I have loaded the script dated 5/31/04.

Script is not loading as a plugin? It is not in the plugin menu.

There are several things not working in Moldy2 as I see it. Any axis button ~,X,Y,Z or axis will just increment the BrushDepth and NO indicator light changes state. The 1,2,3,4 and g1,g2,g3,g4 save correctly but again the indicator lights dont change until you close ZB2 and re-launch. The symmetry x,y,z also increment BrushDepth and no lights.

Shouldn’t there be an indicator light for Draw±? Since it is just a toggle.

thats as far as I went there may be more but I am now done looking for problems… it would be great if you could fix these issues or make the script availabe.

Cheers,
Gregg
ggreayer[at]socal.rr.com

Hi Gregg,

Thanks for the status report on Moldy2…

The Moldy2 script is simply an upgrade to the original Moldy which was written for ZBrush 1.55. It was never meant to be a plug-in. Originally it was written to work as an option in Pixolator’s ZLauncher - or to be launched conventionally using the ZScript:small_orange_diamond:Load command.

Which brings me to the anomlies you found with various buttons and the erratic LEDs. I tested my old copy of Moldy2 and discovered that I too now have problems with certain Moldy2 functionality. (I actually haven’t used Moldy2 for quite a while but when I put it away, it was totally functional.) When I need some of the functionality, I use an unreleased version that is more well-behaved.

In testing this out I discovered if I press the Init Zbrush button under the Preferences Palette, Moldy2 then functions exactly as advertised. This leads me to conclude that one or more of the autoloading plugins released by myself or by one of the other scriptors has created a script conflict with some of the Moldy2 code. Which other plugin it is I can’t say without taking the Zplugs folder apart.

As you say, Moldy2 is getting old. It’s way past time for a rewrite. More likely, its time for Moldy3 or better yet a completely new approach to modeling add-on tools (something I’ve been thinking on for a while - we’ll see soon enough.)

For now, if you continue having problems it might be better to just delete Moldy2 altogether.

Sven