Hi Gregg,
Thanks for the status report on Moldy2…
The Moldy2 script is simply an upgrade to the original Moldy which was written for ZBrush 1.55. It was never meant to be a plug-in. Originally it was written to work as an option in Pixolator’s ZLauncher - or to be launched conventionally using the ZScript
Load command.
Which brings me to the anomlies you found with various buttons and the erratic LEDs. I tested my old copy of Moldy2 and discovered that I too now have problems with certain Moldy2 functionality. (I actually haven’t used Moldy2 for quite a while but when I put it away, it was totally functional.) When I need some of the functionality, I use an unreleased version that is more well-behaved.
In testing this out I discovered if I press the Init Zbrush button under the Preferences Palette, Moldy2 then functions exactly as advertised. This leads me to conclude that one or more of the autoloading plugins released by myself or by one of the other scriptors has created a script conflict with some of the Moldy2 code. Which other plugin it is I can’t say without taking the Zplugs folder apart.
As you say, Moldy2 is getting old. It’s way past time for a rewrite. More likely, its time for Moldy3 or better yet a completely new approach to modeling add-on tools (something I’ve been thinking on for a while - we’ll see soon enough.)
For now, if you continue having problems it might be better to just delete Moldy2 altogether.
Sven