ZBrushCentral

Miriam (Eithne) - Sketchbook

great likeness!

wow, congrats! Here in Spain its one of the most famous people, and as artist one of my faves. Careful with the nose, looks a little flat http://2.bp.blogspot.com/-D8Xu_PJCU1o/Ti4MmlQv8UI/AAAAAAAAAc8/mUdKXBkCmLo/s1600/dali_1.jpg

Top Row! Top Row!
Awesome Work!

:+1:

I’m back! here there is my first low poly character…it’s not perfect I know, but now I understand the workflow…
inspired from a beautiful concept of Young-june Choi.

Maya - Zbrush - rendered in Marmoset Toolbag

Render_elf2.jpg

polycount.jpg

maps.jpg

screenshot_poses.jpg

ZBrushHipoly.jpg

Really good!

Two crits:

There isn’t alot of varying color in the textures. The skin and the leather appear to all be the same hue with some noise on it.
Probably no need for multiple maps too…

Hi guys, Nyx702 thanks for your feedback!
I made some improvements! I added alphas to the drapes, I made new hairs with new texture maps, I also tried to adjust my skin specular maps and then I pushed leather’s specularity higher.

Render_elf3.jpg

FaceCloseup.jpg

maps.jpg

Starting something new…

wipMale2.jpg

Attachments

wipMale2.jpg

Starting to sketch armor…I’m trying to be creative at this point , I’d like to model a Mass Effect like character, my favourite sci-fi game.

Nice start
the base model is great too.

Brava!

Marco

really nice characters Eithne!:wink:

thankyou guys :slight_smile: I’ve an update here…

great progress :slight_smile:
i really like it!

Wow super clean!

thanks guys!! head update

wipMale19_faceweb.jpg

next step will be retopology. I hope to post updates soon as I’m working on many models at this moment.

Nice studies :slight_smile:

Anatomy looks nice!

a lunch sketch…I feel inspired today
wip9.jpg

update, retopology done, I don’t know what will become this guy…