Some cool sculpts you have here - like the black shader:lol:
Mike…love the male figure sculpt…go for a localised sub D on the face then push on.
Food - Thank you! love your work! It means alot
Minster - Yeah, i have done that on my newest sculpt, problem with doing that late in the game is you have to delete your subdivision levels first. Taking your advice that was the first thing i did on my newest sculpt, and then continued to divide afterwards. Thanks mate!
Another female anatomy study
[](javascript:zb_insimg(‘147029’,‘Untitled-8.jpg’,1,0))
[]
absolutely love the female figure.
hey…the localised sub D thing…you can just drop to the lowest sub D level…mask the area you want to add extra geom to…invert the mask…then while still at lowest sub D level…hit divide…take it back up to highest level and switch mesh on to see the lovely extra squares
wow great study!
soo amazing sculpts brother, congratulations, specially the aliens that you create!, i love them!
This calls to mind “The Awakening” by Kate Chopin, though I don’t know why. Great book. Great sculpt
Stellios - Love the work, nice self portrait by the way. I like your UI color set up as well. Could you post that up? I’d love to have blue instead of home depot orange
edit
Nevermind…I never noticed the extra UI colors…they don’t come up when you scroll through the UI colors. Hmm. BLUE!
Cool quick doodle and I really like your anatomy studies. Are you going to sculpt her face and work further on the feet? Anyway – great work!
Minster - Ahh ok that worked, i have built a new basemesh however, this current wip that im about to post is the last itme im going to use zspheres for a full figure they are just too problematic i find myself battling topology on a regular basis. It sucks up alot of time. Thanks alot for the kind words! Would love to see one of your dinosaurs rigged and animated!
Ville - Thank you!
manzarek123 - Thanks dude!
Joopson - Aha thanks alot!
goast666 - Yes! I love being able to changethe colors i feel more at home with a UI that if customized.
Moni-Poroni - Thanks! umm no, that mesh didnt have toes so it just felt that it was doomed from the start. I made a new basemesh that i hope to share as soon as i test it out. Then ill start detailing hands and feet.
[](javascript:zb_insimg(‘148171’,‘Untitled-4.jpg’,1,0))
This is the last time for me using zspheres. also the local SubD on the face made it impossible to smooth out the neckline. Anyways this is WIP i hope you like it and can grill me on any problems you see!
superb form
very nice work!
There are a couple of lines above the glutes, not sure if they’re suppose to suggest the ilium, but they look a little off to me, you also have a pretty pronounced thumb extensor (pollicis longus?) which you may want to smooth a bit, otherwise it looks perfect, no amount of critical observation turns up any small issues.
Superb, very nice details.
Hope to see the full figure!
there’s a really great ‘fleshy’ feeling to your sculpts!
I agree with intervain, really nice. Great piece!
wow, forms turned out great on that last one. I noticed you had the inflate brush out there by itself, do you normally use that for the majority of sculpting/getting the form down initially (cool ui btw :P)?
anyways, really like how it turned out, impressive stuff
Dman3d - Thanks man!
Bryan Wynia - Thank you!
Twitchmonkey - Yes those lines are there because of my horrid basemesh. They arent supposed to be there, good eye. Ive since built a new one that im happier with. Thanks for the kind words
Sebcesoir - Thanks man, your a source of inspiration
Intervain - Thanks alot! love your work.
Ville - Thanks friend!
nizza_waaarg - Hey! Thanks. Actually i use the inflate brush towards the end to do touch ups to preexisting forms. To create the basic forms initially i like to set the clay brush to 100 Zintensity and work my way up and down the sculpt as fast as i can paying attention to sillouette and the forms. hope that helps!
Ok im sick of battling the local SubD on the head and bad topology all around. So i think im done with this one. I was hoping to spend more time on the hands and feet but what can you do. Forgive the hair, It was just something i wanted to do quickly to make her less of a dude.
[](javascript:zb_insimg(‘149302’,‘3%20(2).jpg’,1,0))
[](javascript:zb_insimg(‘149300’,‘1.jpg’,1,0))
Attachments
also doing a grizzly bear which i plan on retopologizing and adding fur in maya. I was suprised how skinny bears heads can be without fur. Its been difficult. Anyways here is WIP
[
](javascript:zb_insimg(‘149325’,‘4.jpg’,1,0))Hello Zbrushers! Ok so i made a new basemesh and id like to share it!
It subdivides to level 7, coming to 11.997 million polygons! (12 is max for the default mem settings) Most of the geometry is in the hands feet and head, you can get more detail out of its head than you can with a normal polysphere (again, with default mem settings)
Anyways here it is
Download Link: http://www.yousendit.com/download/YkxKUXVpOC9VVGxFQlE9PQ
[[attach=154552]Untitled-3.jpg[/attach]]
A wip using mesh
[[attach=154553]Untitled-2.jpg[/attach]]
Bear WIP
[[attach=154606]bear.jpg[/attach]]