Hi Joe…this thread is so old, you might not even get to read this, as you may have unsubscribed to it and moved on. But I hope you do see it. Aside from telling you how awesome the character is and how much I loved watching the animation, I mainly want to thank you for helping make weight mapping clear to me.
I saw this Melanin character while lurking in ZBC a couple of years ago, but the thread at that time was too confusing to me. After reading it again today, from start to finish, I actually learned a few things. I never understood what weight maps were intended to do. I use Lightwave as my “traditional” 3d app and there are many references to creating weight maps to go with your morphs. Could never understand the point. Now I do. It helps to control stretching of the mesh during animation! Thank you so much. I don’t think you were even intending to teach there, but you did.
Brian