ZBrushCentral

Melanin

First off, I concurr - very tasty modeling. Yessir.

Next, you asked for people to kick it hard, so I did. And the only thing that fell off is the shader you used.

I think it’s a wee bit on the red side, but you’re on the right track if you’re shooting for realism.

I don’t know anything about Maya-ax - but I would see if I could get some nice SSS and translucency going on there. I think it might be the trick.

As I said, it’s the only part that I could make a dent in when I kicked it. :+1:

I cant help but keep looking at your creation,

this albino keeps me in facination!

hope i never have any step children that look like this…

it realy is an amazing model, and textureing, and lighting… the hair is UNREAL!

thanks for shareing with us :slight_smile:

good style and face rigging :+1:

hey joe,

he looks great…have to agree about the specularity but if you find it too hard to get the right touch with the shader perhaps a little faking it with the texture will add the right touch you are looking for? the HighlighterII brush is pretty good for that but you may find others that work better for you.

can’t wait to see the animation of this one! If your gonna give us a peek that is!:smiley:

Wow! Thanks for the top row.
Ouch, now the pressures on.

odhinn: Hey, thanks, well I used to rock back in the day, on a japanese copy of a fender strat.
Now I just noodle the blues. These three keep me hoppin’now. (My rockin days are over).

Polaris30: Using Mental Ray for rendering and Maya 5.0 for animating.
Woah now, the Shader is by Miguel A. Santiago, it’s called DT3D Skin Shader, you’ll find it on HighEnd if you use maya.
He really knows his shader stuff, he’s written alot of them.

mutant: Yes, of course, the formidable Julian Johnson’s solution for blending between displacements. I’ll check it out. Thanks mutant.

Svengali: Hey man this is you’re fault, you know that right? :stuck_out_tongue:
Thanks, reconsidering the pores. I’m trying to exagerate certain qualities, so I maybe went overboard with those.
Not sure I agree with you on the “best from scratch” comment, but thanks anyway for the compliment.

Atwooki: Yes what I’m after is something convincing, so that it feels resolved.
It’s those annoying glitches that disturb the eye the first millisecond you look at something.
I’m trying to eliminate those, but I’ve been staring at this so long my eyes aren’t fresh anymore.
All these great suggestions help me see it clearer. Thanks for yours, gets me off the specular hook for the moment.
As far as SSS, it doesn’t work with Maya 5.0, and my upgrade discount has expired with alias.
Full price for 7.0 Complete for me now, so we’ll see. I’m lovin’ Miguels shader for the moment.
Excellent work yourself btw.

SolidSnakexxx and Webhead: Thanks guys! Much appreciated.

Migusan76: Hey there you are! (Tried to email you @webaddress last night, came back. Wuzup with that? email me)
No, remember fast_SSS shader wasn’t built for maya 5.0, You’re all I got brother. :slight_smile:

lemons: Thanks, I’m not sure I’m using Miguel’s shader to it’s fullest potential, lemme see what’s possible. Thanks for kickin it lemons.

Polaris30: Hi again, and thanks for enjoying this. Joe Alter and his crew at Shave do a great job with their hair plugin.

Strannick: Appreciate the thumb, still have alot of rigging/morfing to do.

Here’s the Color Map grabbed from ZBrush (flat render), I adjusted it, now to see how it works in Mental Ray.joe_seigPhoto.jpgJoe_Seig_ColorMap.jpg

Hey aminuts! I see you’re up late again in this big city.
Thanks for the tips man, I’ll give it a shot.
(p.s. burbs or city?)

Veins! Yeah, now you’re talking.

I think this will look nice when you’re done. My hat’s off to you.

Burbs. Work nights + insomniac.

Cub fan but must say go Sox go!!:roll_eyes:

Is that ohare in the background?

One of the most beautiful character of the forum(if monstermaker let me say that).
I love everything about it?
Only one sugestion about the color.
Think that if he don´t have melanin he would have less protected the skin so the reds, became very important in the patern.
They use to have more obvious capilars and in the chek bones sometimes have redish spots(In my neighbourhood there are two albine people).
I think that for the chek bones would be really cool if you paint like “worms” over the surface(in a real face could be like 2 or 3 mm) and over them other layer of worms in a yellow color (1 mm of thinknes), and over that if you over do, you can put a very transluced layer of the base tone to
control completly the final result.
Please, take that sugestion like a way of admiration, I think it is really cool your character and I would be happy to help a little bit.
All the best, Arturo

Great, inspirational way to start the day. Fab work, Joe. And yes … this is a friendly place to post.

Any UK footie fans out there? Think this character looks like Alan Smith (Man U … ptthuh … wash my mouth out with soap and water)?

OPPPPSSSS!
If I look to your color in the flat render I can see “worms”!!!
Maybe a little bit more in cheeks.
Oh I forgot one thing, they use to have a redish neck!!
Arturo

Hey Joe: Yep Yep here i’am. thats odds maybe its cause I haven’t check my mail in like a week but I got your email today so I’ll hit you back. Ooo yea thats right fast_SSS isn’t for maya 5.0. Oooo but wait once you upgrade I’ll be old news :o then you’ll be all other that fast_SSS AHHhhhh better get back to the drawing board.

Excellent work. :+1:

aminuts: “Is that ohare in the background?”
Bingo you know it well, taken this spring.
Cub fan here too, but the Sox just might take it.
City, near Bucktown/Wicker Park. Insomniac + work days, not a good mix.

Didn’t reply to your animation question… sure, no problem, I’ll be glad to show something.

DHARMAESTUDIO: Very descriptive Arturo, thanks for your help. Your “worm” idea could be interesting.
As a still, of course all the detail shows, but once movement happens we tend to focus less on the details.
Something to balance.

Moochie: Hey still waiting on the Ear Challenge you’re cookin up. You’ve inspired me too.
Sorry, you lost me on the UK footie Alan Smith, (off to google).
Maybe we’ll get some UK footies in here who’d like to kick in some teeth. j/k

See what you mean there, but he’s definitely more of a looker. Sorry, can’t use that tan he’s sportin’.

migusan76: “once you upgrade I’ll be old news” Hah! good one. Don’t you believe it. With all those shaders you’ve written?

Digital Dreamer: Thanks for posting the positive feedback. Glad you like it.

Okay, back to work now.Joe_Seig_AlanSmith.jpg

…the hidden brother of Doc Emmett Brown ? :smiley: (Back to the Futur) :lol:

Frenchy: zoot I forgot about him, perfect reference for facial expressions too.
Christopher Lloyd, of course! Thanks

Excellent expresion! Thanks for posting!

You really captured a very realistic character with this render. I know someone that looks very much like your guy here, cept he isn’t albino, just a 3rd shift guy that never goes into the sun…the skin and sparse moles/freckles on the shoulders reminded me of the guy so much and the eyes, mouth and teeth…a most excellant image…

My only crit with having said the above, (and I need to work on this on my own works too) is that this guy to me needs some tartar buildup between his gums and teeth…and I don’t know what advice to give you on how to do it…

Again, a killer image…you just recieved a new fan :smiley:

creatively,

Ron
[email protected]

^
sssst…speechless…(whispermode on) 10 ********** out of 10!! (whispermode of)

Its great seeing your work here, Joe !
Only a pity that posing and animating your models needs Maya & Mental Ray…it would be interesting seeing your models rendered in Zbrush and “dressed” in Zmaterials…!

jantim