ZBrushCentral

Mech helmet 100% ZBrush sculpt (plus game res real time renders!)

Alright, little video I exported during lunch, hope this helps a bit

http://www.youtube.com/watch?v=H6TkrWdTkgI&feature=youtu.be

It has been some time since your video post, but it is better late than never: Thank you so much! Your tips have been of great help :+1:

lovely work mike!:smiley:

What do you mean with smart transpose and Alpha? Nice helmet

Oh and I would love to see the timelapse video, even without any audio it would be interesting.
Thanks

Oh I was wondering who’s was the helmet that featured in the new dDo video Quixel announced a while back! This is the one right? Awesome! Thx also for all your Eat3d-tutorials, those were the ones that I started with when I started with zBrush! One of the best tutorials still around. This helmet inspired me when I saw the quixel-video, Im working on something similar also atm :slight_smile: Thx for the inspiration and all the stuff I learned with your tutorials!

that’s really amazing ! Thanks for sharing !

I’ve learned a lot from it

Sorry for the resurrected thread, but I was organizing files and found the time lapse videos of the helmet creation. Here’s the playlist for anybody interested, with commentary:

https://www.youtube.com/playlist?list=PLkzopwqcFevaOxmO07wWe7X-mpL7h_onn

cneverWhat do you mean with smart transpose and Alpha? Nice helmet

In your brush menu, choose smart transpose instead of transpose, load an alpha up, and ctl+drag it on your mesh (remember you can use spacebar to reposition the alpha). Best masking placement ever!

And thanks for the kind words everybody!

Awesome! I don’t have the courage yet to try hard-surface in zbrush (someday), but I love watching other people skilled at it do their magic. Thanks a lot for sharing!

EDIT:
So I just watched the whole thing. It was fantastic to see, even if I only managed to follow about 60-70%. You have an easy manner of relating info, very down-to-earth. I’m also amazed at how few brushes/tools you actually use - cutting panel lines with just default standard? Madness!

nagulovAwesome! I don’t have the courage yet to try hard-surface in zbrush (someday), but I love watching other people skilled at it do their magic. Thanks a lot for sharing!

You’ve got the ZBrush chops, just jump in there lol! Besides the refining stuff, it’s not much different than an organic sculpt during the concept phase, just a little more polish and trim. Starting out I was a bit slower moving through shapes, but after a while it really feels no different than sculpting a creature, you just have a new set of items / experiences to bring to an idea.

Also (for me anyway), it’s also kind of fun / rewarding to jump back and forth between say organic / creature stuff and spend some time with accessories / props, then when that gets a little stale switch back to organic and stretch those muscles again. Keeps my mind limber!

hey man! thanks for showing the process, i was pulling my hair every time i saw some hard suface stuff and i wasnt able to do it,
now is much clear,! :slight_smile:

How did you go from the HighRes to the GameRes ?

Any step by step Video for that process ?

This trick is amazing!!! I was searching for something completely different and fell into this thread. The masking, polygroup and polish is such a fast method. now I can freeform draw masks and generate great looking extrusions. I was pulling my hair out trying to use make 3d or creating masks in photoshop to bring in. This saves so much time!!!