I like it very much, you could print it!
This is looking awesome! the only thing Iâm seeing thats throwing me off is it feels liek the capes silhoutte is repeating alot
Toxic929: Thanks! Yeah Iâd love to do so much more to this, but Iâm out of time, and I gotta call it quits for the sake of the contest.
Coyotes_75: Thank you! and Iâd love to print it out. Weâll see.
Man that helm is so awesome.
beautiful!
perfect model!
Yeah man!!!
Very nice! small_orange_diamond
small_orange_diamond
How do you make the thickness of the clothing so consistent?
coffeeham: There are several ways, one way is making the blob version of your cape using a chunk of clay, then masking the shape and extracting the thickness you want and refining it. Another way is to have polygroups for your outer and inter shell, hide the inner shell and refine the outside, then unhide the inner shell and flip the normals by clicking on the Flip under the âDisplay Propertiesâ tab. I then Project all unto a surface and clean the edges that get wonky, this is what I use for boots or clothing fitted to the body, not floating objects like a cape.
Marco tiny: Thank you dude!
xexexe: Thank you:D
Nyx702: Thanks! yeah there was a lot more Ideas I had for it. itâs actually one of the pieces I wish I had more time with.
Great work! Love She-Ra! ^^ You can check out my âmasters of the universeâ charactersâŠ
Love all of your sculpts, keep goinâ!
Regards,
Chris
aliengraphic: Thanks! Iâm planning to do He-Man next. Although this isnât She-ra, but evil She-ra.
Ok great ^^
waiting to see more of your stuff
I did He-Man, Iâm gonna post it soonâŠ
Regards,
Chris
Hey Folks, if you are a cghub member, please vote for me here: http://cghub.com/forum/showthread.php?t=9482
Amazing work really good job on the character!
Looked at the other sculpts of the contest and you definently got it going buddy!
Good luck and definently a vote for you!
All the best and happy sculpting,
- Kenny
Voted! Close race between you and Stepanchikov
just voted very nice sculpting!! good luck!!
Werewolf I was toying with at work, messing with timeline and fibermesh.
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youtube video link:
that expression video is awesome man, great work. He will definently tear you up
I like the overall forms and sculpt aswell! Nice use of fibers, you gotta check out painzangs thread where he is showing his lion fibers!
Looking forward to the end result man!
Cheers,
- Kenny:)
Cool to see him move.Is there a way to get the teeth and hair to move with it as well?
KC Production: Thanks yeah I was just experimenting to get a feel for fibermesh. This wasnât intentionlly set up as a final, and Iâll take a look at your reference suggestion. Much thanks!
Monstermaker: Itâs an honor to have you look at this. I actually based it off a lot of your old work and traditional scultpting werewolf work. And yes, teeth animation is totally possible, I did it all with layers in zbrush. Zbrushâs timeline gives you a lot of flexibility with this. The thing that Iâm not sure with, and Iâll figure out with more experimentation, is if I can get the actual hairs to animate. This werewolf bust is made of three stages, man, to werewolf, to snarl. So getting hairs to grow and animate as he turns to a werewolf,would be awesome. I really love the American Werewolf in London scene where he transforms in the living room, so I wanted to see if I can replicate that in zbrush. Again thanks for taking the time to look at this.
Cool! looking forward to seeing that.
I was going to try something like that a while back when I did a ZBrush head of Benicio and a Wolfman but this was before timeline and I donât think I can even open the old model now in the new ZB.