I am also having the same problem - actually the same problem from day 1 which sparked a bit of this discussion. I really want to change the mapping on my model but ZB keeps crashing. But I don’t know if this is a problem with the script, or ZBrush itself… (I would actually assume its both, since there must be something incorrect about the obj I am making, but at the same time, ZB should report an error rather than crash)
Anyway I am attaching a zip with several files.
zbrush_export.obj is the original export
remapped.obj is the resultant 3dsmax export
remap.uvw is the new uv if you want to use unwrap uvw to try anything
i tried generating a file called new.obj using the supplied script. The script terminates successfully.
A way anyone can test my error is to import zbrush_export into zb, add some subdivisions, and then try to import new.obj over the level 1 subdiv. No error reports about vertex counts or anything, it just bombs out.
If anyone in the max or zb field out there can show me some way of getting this to work, I would greatly appreciate it
PS please dont redistribute the model. ta
Dan