A Close up turntable of the head, plus some more screenshots of the overall development:
very cool and creepy creature! really dig the way the skin looks/‘feels’…nice work!!!
Hi Everyone!
Here’s a Female Alien concept inspired by marine life creatures such as cuddlefish (Cuddlefish!) and the elaborate and feminine Cirque du Soleil costumes. Originally, it had started as an organic Egyption
Sarcophagus design that grew into what it is now. Also, It was suppose to just be a bust, but to show her flowing cowls coming off her head, I had to crop much lower, then one thing lead to another and
I found myself sculpting her feet! haha
Let me know what you think! Thanks!
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Hi Everyone,
I started this thing recently and will be getting a final render out to create the main image. It’s something along the lines of an Alien Sentry or Guard, partly inspired by the Sphinxes’ Gate in The Never Ending
Story in concept, not in appearance, so possibly may have multiples of them lining a
opulent corridor.
Thoughts?
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it’s always a pleasure to see new stuff from you, dude.
awesome-sauce…
keep them coming.
-r
Hi Everyone!
rasmusW - Thank you!! I’ll try to keep them coming!
Here is my Sentinel concept! I had played around with creating multiples of these sentinels lining a corridor, but I really wanted to emphasize certain elements and strike a stronger mood,
so I kept it singular. Definitely a Triforce visual language going, but a bit more sinister.
Let me know what you think and check out more of my work on my Artstation: https://www.artstation.com/artist/mauricio_ruiz_design
Here are some more renders exploring a multiple figures, but I ended up going with just one.
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Hi Everyone!
Just getting this concept flushed out. It started as just a quick mech bust concept, then I decided to flush it out as a potential pilot for a vehicle I was working.
Let me know what you think!
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Hi Everyone!
I flushed out the legs and just need to create the hands and adjust the forearms. I’ll post more when the hands are done!
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Hi Everyone!
Finished off my Mechish concept and threw in a rooftop sci-fi scene. Maybe too much Chromatic Aberrations when you zoom in, but not as noticeable at full size.
Let me know what you think!
Hi everyone!
I wanted to include some of the Beta Testing images I created and added to the official Beta Tester thread, here. It was an awesome opportunity and a great honor to participate with the Beta Team!
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Hi Everyone!
Here are some quick screenshots of a vehicle I’m working on! Most of the parts are being refined and I’ll post more progress!
Let me know what you think!
Thanks for checking out my work!
Mauricio
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Here are some more progress images. I started the foot, in extended position with grappling / clamping mechanisms out. The legs will retract in on the side of the vehicle while the flight gear is extended.
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Hi Everyone!
Here’s a turntable of the Flying Vehicle, still a WIP.
I got to create new variations, as well as, a mock up of the original 1999 Jin Roh film’s armor suit of the elite Kerberos Panzer Cops, which were a metropolitan anti-terror unit. I’ve been a big fan of the original Jin Roh anime,
and it was a huge honor to get to work on this South Korean adaptation directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team.
The film was picked-up by Netflix! Can’t wait to see it subtitled!
MR_v2004_Views.jpg (0 Bytes)
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Exploring new variations to the Jin Roh film’s armor suit of the elite Kerberos Panzer Cops, which were a metropolitan anti-terror unit. I’ve been a big fan of the original Jin Roh anime, and it was a huge honor to get to work on this South Korean adaptation directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team.
I created the Helmet / gas mask, the armor plates (ab plates and immediate surrounding fabric stitching to match under suit) and backpack on top of an approved base suit that I did not create.
More exploration on new variations to the Jin Roh film’s armor suit of the elite Kerberos Panzer Cops, which were a metropolitan anti-terror unit. I’ve been a big fan of the original Jin Roh anime, and it was a huge honor to get to work on this South Korean adaptation directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team.
Hi Everyone!
Exploring different oxygen tanks that would be visible on the back of the armor suit while not wearing a backpack. The first was my favorite. I won’t know what made it into the film until it get’s released on Netflix. (looking forward to that!)
It was a huge honor to get to work on this South Korean adaptation of Jin Roh directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang for bringing me on and leading the design team.
You can check out more of my work on the film on my Artstation: https://www.artstation.com/mauricio_ruiz_design
Also, my Instagram: https://www.instagram.com/mauricio_ruiz_design/?hl=en
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Hi Everyone!
Exploring different ammo packs for the armored suits. The first was the approved design for the film. Looking forward to the film being released on Netflix.
It was a huge honor to get to work on this South Korean adaptation of Jin Roh directed by Kim Jee-woon with Alliance Studios! Special thanks to Eddie Yang & Steve Wang from Alliance Studios for bringing me on and leading the design team.
You can check out more of my work on the film on my Artstation: https://www.artstation.com/mauricio_ruiz_design
Also, my Instagram: https://www.instagram.com/mauricio_ruiz_design/?hl=en
To The Spawning Grounds Of The Grand BasinThe migratory challenges of the Mobulas, a genus of ray in the family Mobulidae found worldwide in tropical and warm temperate seas, as they travel to the spawning grounds of the Grand Basin; a massive Caldera surrounded by subterranean rivers, aquifers and lakes. The Mobulas can only mate once while they are young and small enough to navigate the meandering caves, often falling prey to predators. Reaching the spawning grounds is only half their journey, as they travel back out to sea, where they’ll reach monumental proportions.
Original concepts for a personal project. I’m really excited to share this work with the ZBrush community! I’m looking forward to sharing more new projects like this.
(Credit to BadKing for his ZBrush IMM Water Brushes that I used to create the water droplets / splashing water of the rays. Check them out here: https://www.badking.com.au/site/shop/organic-custom-brushes/splash-brush-set/ )
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