Best of luck to you on the Crews project!
Thanks, ya I’m doing it in my spare time. I have very little of that, so it will take some time.
Digging the Aliens…Nice transparency renders.
thanks man,
haven’t posted in a long time, i was doing freelance work, moved to a different state, and got sick 3 times’
here’s an up-date
some low res game redy art
Attachments
This is a sneak peek at our game our game “The Adventures of Time Tuna”. This is our prototype thus far. Note: the character art on the cards and the action figures game pieces are of other artists work, they are just place holders until we finish the art work ourselves.
If there are cards with no art work on it “blank” then there’s no art work for it yet
Creators of Time Tuna are Louis Vieceli and Myself we also had help from friends.
heres a link to more of the art work I did/am doing
http://mattj324.deviantart.com/gallery/42191836
this is a character in the game WIP
started to re-texture her, its a mermaid. I had everything sculpted and textured 6 months ago, just going back and doing a better job. There will be full body, higher res images at a latter date.
Cool texture breakdowns man. And those game models are really nice! The details hold up well, especially on the boss character.
That boss character is the the epitome of IBS (Irritable Bowel Syndrome). Nice work.
Captain Cartesian: haha I didn’t think of that (IBS) but ya haha… by the way you have some very nice sculpts.
FatherO: thanks man!
from left to right in 30 mins
this is an update on the last post. messing with some poly paint.
I’m, also looking for full time work at the moment
Specialties: Maya - 3D Modeling, UV Mapping
ZBrush - High Resolution Sculpting
Photoshop - Texturing and Image Manipulation
Drawing the Human Form
Here’s a few links to my work: ZBC http://mattj324.deviantart.com/ http://mattj324.cgsociety.org/gallery/
If you are interested in hiring me for contract work or full Time, please contact me at [email protected]
Really nice work thanks for showing your texture process too. really insightful stuff.
thanks, if you end up try out some of the maps and run into trouble just let me know i’ll help you out.
A quick sketch! Still working on the female from last post and a male from a earlier post as well as doing some freelance work.
no poly paint on this, all the coloring was done in PS, did some quick dirty renders and messed with levels, hues, and such
Very nice work. Hey, what is the name of the matcap you are using with the rim light?
For the rim light you can use skin shader 4, or matcap gray or flat. I rendered it out as a different pass and I have poly paint turned off. I use the rim light pass and the other pass and comp it in Photoshop. I use PS “lighten” layer blending mode. I set up the rim, fill, bonce etc. with a lightcap by hand its pretty easy to do. If you are referring to the last post the mat-cap was MP_clay08 I messed with the setting and I did a best render with wax’s on and a BPR, I took the AO and change the hue to red and, overlay/color burn. I took the depth pass gave it a blue hue with a levels adj. I also used the depth for a multiply and a blur. I used the alpha from the BPR and cut out the background and made a new layer filled it with black, then did a cycle gradient with purple then over layer grunge textures over it. it took all of 10 mins. and I didn’t set up any lights for the last post, just the one matcap.
hope this helps
I was referring to just the matcap, but I found it in one of your first posts. It was the Naughty Dog matcap I think. It just took a while to find it on the internet.
working on a Giant this is just the head the body is 1/2 way done
Love your take on the Blob! Keep up the good work.