ZBrushCentral

Matte painting ZBrush 2D

Thanks Jason

Here is how I brought in a non-ZBrush matte in psd format in Z2 from some of the information you provided

texture import texture

tool palette selected the plane3D tool and draw it onto the canvas - enter edit mode

tool palette - initialize H Radius 16 V Radius 9

texture palette selected the matte image and applied it to the plane3D tool

Very nice painting Spaceman. Fine work.

Thanks TimW

NOTE on matte painting:
I was working with some of the info that Jason posted about adding 3d elements to matte paintings and found out from aruick that mask painting is by points as I wanted to draw an few pixels (about 2 to 5) line to outline the sky from the sea and mask out the sky before adding 3d elements. aruick mentioned something about FRAMES (near the quick button and eidt mode button) but refering to masking in a post about masking I posted - I loaded the plane3D tool I created from Jason’s info and added the texture and clicked on the FRAMES and got a grid like over the textured planed3D tool went to edit mode draw or move (and/or edit mode -Transform-layer or inflate) and drew within the grid box - this gave a more controled detail to the plane3D tool in relation to the matte painting texture resulting in an bas relief effect - it did mess up the texture some so touch up work would need to be done .

Hey Spaceman, for a simple solution to the distortion, just put the image in the layer behind and recapture (3D copy) onto your distorted mesh, then it will be properly projected onto the new surface. :smiley: I usually do this several times during the process.

…of ZB technics are infinite :sunglasses:
And explore them a crazzy adventure game :wink:
Pilou

Thanks Jason and Pilou

I created a simple animated seagull over the matte. I imported a seagull model (once I learn zspheres for making the seagull as a poseable zmodel wing movements can be added) By using Z2’s move and scale gryo onto several docs which where saved as psds then created an avi with soundtrack (but it was like 24megs) i created an gif without soundtrack
A simple animated movement on the matte painting reduced by 75%

![Animation1aa.gif|576x324](upload://kFIWC62Zn9CeAYXV8IYAekuNQ6K.gif)

…animated :slight_smile:
For this sort of thing it’s better than the seagul inside and out side from the painting, it’s more natural, a complet fly!
Animation with Zbrush is a very hard work!
As your seagul don’t change his form, you can try this crazzy free poweful prog for make your animation Win Morph
Just put your first 3D object at the first image, and the same with an another size on the last image
And of course many objects are possible :slight_smile:
Have fun animation
Pilou

Win Morph is a Phunky program. It comes in handy some times when you need to make some fast effects/ animated textures.:+1:

I will post a major update on how to do this technique for everyone using ProjectionMaster and Multimarker. After having Aurick beat me over the head to get it to sink in, the light finally went on and the clouds dispersed. The goal is not only to make the elements more dimensional, but also give The ability to pull the elements apart onto separate 3d objects to allow vfx work in Shake or animation programs. Sort of the reverse camera projection process used today. Here is the early test.

![qr42.jpg|615x448](upload://e55waq1kb0MTns5Ym8uoctJAQ8a.jpeg)![qr43.jpg|653x495](upload://uF5oOm8VwOBN8ZOd9Qu555FSSYc.jpeg)![qr44.jpg|657x498](upload://vgEz97Nnr0a0cl6txeYU316OcIi.jpeg)![qr45.jpg|641x497](upload://4v9zRViDQHtTzLW0qpVqvm9bkLh.jpeg)![qr46.jpg|443x322](upload://cMnuWmAIBhDxnXKniQKk7nYgMYr.jpeg)![qr48.jpg|521x474](upload://eLlnqMruF5G4xlJxALuxjWNItm.jpeg)![qr49.jpg|457x449](upload://nmC2HbrJ1fwnKsgTMgdCxkJ9L76.jpeg)![st1.jpg|664x502](upload://s2ZkJ9meJr93O925CKhgsXAsiHF.jpeg)![st2.jpg|649x491](upload://3EVZyr9z063DK9pd0mBc9GSMgqO.jpeg)![st3.jpg|515x331](upload://9DSzfV3Z0WEwqR1AcYCxF2Eia3k.jpeg)![st4.jpg|347x218](upload://2p77IX8CvYUfmbO7feT1LhyUQVZ.jpeg)

Wow, that’s awesome work - Nothing to crit here!

Thanks Thomas Mahler, the test is complete with the new process, so now I will work in the tutorial.

Thanks Pilou and sirquadalot

Jason thanks for the updated images - :+1:

A colleague provided me with a cool script and allowed me to post it. It is for multimarker purposes and really helps out. It even has an instructional video. It is a demo version of something he is working on but it is ok for everyone to grab it and it is fully functional - slow server though.

http://brainscannar.spymac.net/MultiMarkers-LOADER.zip

I used it to do the examples I posted above. :

:grimacing: :+1:

Glad you like it. :smiley:

I hope to be able to post a tut sometime showing for more indepth capabilities.

Having read this very interesting thread and digested the content I am now wondering…How is your proposed tutorial coming along? :smiley: