ZBrushCentral

Making Time For Art #3 - "Clay Time"

That’s amazing, can’t wait for R2 :smiley:

insane! your getting close to perfection here!

@ chemkid: What are you talking about? – That’s my normal work speed :cool:

Thanks for the tip. Sounds interresting.

Regardless if it actually welds the meshes together or not you are most likely going to have to do a re-top anyway, so it doesn’t really change workflow.

I think it will affect workflow.
Looking at the Dynamesh you will always have to re-top. I think the point is that the new mesh type will give a whole new level of modelling freedom. If what you add to the mesh is dynamically added and can then be sculpted freely, adding detail etc regardless of topology that will be quite an improvement.

It looks a similiar process to this :
http://www.meshmixer.com/index.html
But obviously just guessing until we get the final product - certainly looks interesting though.

Awesome!!! :grimacing: :+1: Love you PIXOLOGIC!! :+1: :smiley:

Its clear for me
“it is exhilarating to freely shape the mesh and quickly explore many ideas until you arrive at a concept worthy of progressing into finer detail.”
‘Into finer details’ pixolator says.
Of course you gonna need retopology, but a simple question here. We always can join subtools and retopo on a single mesh in the end. We can still work with clay on joined meshes. In very hi density too.
We still have sculpris and the very effective GoZ applink.
This into finer details after, it frightens me.
What are the limitations of this new dynamesh? Are these tris or quads?
Is this an auto remesher based on voxels? How dense is the mesh it produces?
I don’t like the music of this video… and my pessimism is well known :lol:
In a few weeks we’ll put this to test anyway.
For the lucky users that also have 3dcoat, these new goodies are for the birds, aren’t they? Don’t misunderstand me, my workflow leads always to zbrush in the end because I love it as it is and as it will be.

I don’t see anything frightening about that. Its what we always do regardless of the app. We play around with form etc and then when we have something we like we progress onto sculpting the finer,or perhaps better the final, details that finish the model. He says it himself when you don’t pick and choose the words from a quote.
The entire line states “it is exhilarating to freely shape the mesh and quickly explore many ideas until you arrive at a concept worthy of progressing into finer detail.”

Very much looking forward to this.

Mike

Mike

Nope ZSketch was for that in my view.
However, now with Zspheres, ZSketch, RemeshAll; Shadow Box, Mirror & weld… I think its safe to say we now have numerous ways of going from A too Z however we want.

i’m very excitate. perfect, thanks zbrush!!!

@mykyl, and lot of other zb users here.
Always surprises me how this community doesn’t care about sculptris and the excellent GoZ link, these apps work like one, they share the same shortcuts too. The vision of pixologic isn’t clear for me.

Actually I do use sculptris. Its fun but I would much rather have it all in one app. I use goz to pass files between zbrush and modo and sculptris regularly. I only hope that its not tris within zbrush.

Not everybody can afford Zbrush. In my opinion Sculptris being out there can let a bunch of those folks work and learn to sculpt and when and if they can afford zbrush, they will have a feeling of already knowing how to sculpt digitally.

I may be wrong with the above but I know that a cousin of mine who has been on the fringes humming and hawing about whether to get zbrush has now made up his mind to go the whole hog and purchase zbrush purely from his experience of sculptris. Well perhaps not that alone. I do keep him informed of all the new tools coming and that I will do the boring retopology side of things if he needs it. (3dcoat by the way not zbrush for topology. :wink: )

Mike

mykyl, lol, I know you use sculptris. Tris don’t matter really after retopo.
To go for hi frequency details in zb, retopo and project isn’t wise either as in most cases you’ll have to resculpt some parts. So. I still don’t get it.
New features, OK, reminds me zsketching… I never used it really. I always prefer to join sub tools, simple cubes or spheres sometimes, do something fast with move tool and remesh-project. Never mind a better sketcher now, but I didn’t see pixolator to sculpt a hand. Just to make me feel less nervous. :lol:

Will we ever enjoy a teaser without a slice of mud pie?
Its quads people…with Tris only where it desperately needs them.
That’s what SneakPeek #2 shows and that’s what Siggraph showed.
Also, they could be keeping the really big goodies for a for a Z4R2b,
Z4R3 or even a ZR4.5

It truly is a better life when we try to not borrow trouble from tomorrow.

Hehe. Although I didn’t see a hand being made I did see a very long thin bony arm in that video. 3:22 and 3:47 show very thin parts being created and I guess you could say fingers of sorts. Could even make a bunch of ready made hands to add in if it does what it looks like.

Oh and to those hoping it can be used with other brushes. Watch the video. Its used with all sorts. Just seen the snake hook brush being used. :smiley:

Mike

That’s what it looked like to me and if so - I am SO going to be all up in it! lol.

I just can speak for myself. Sculptis is fine to dive into the world of digital sculpting but while sculpting in sculptris, it seems to lag or feel soft in a strange way. Sculpting in Zbrush is more “direct” so i prefere zbrush even for creating basemesh blockout with diffrent subtools an then remesh all.

Now with dynamesh it seems to be much more comfortable, just open zbrush and sculpt without topology restrictions.

GREAT UPDATE PIXOLOGIC! :slight_smile: :+1:

This is exactly the type of modeling that I love and I was looking in Digital, congratulations for a really good improvement.

I grew up in a pottery studio. Clay is home. It was the reason I started using Z back in '02. Now, so many years later…technology caught up with the dream. This, so far, is the hardest wait yet.

lookin forwar to retopo

This is just such an incredible advancement. I can’t wait to dive in. It’s so free forming. I am already seeing ways I can implement it in my work and teaching! :smiley: Hooray! You go Pixo!