Thanks yoogy & sculptrisnewb!
MaCrea needs openGL 2.0 or higher and a gfx board that can handle GLSL shaders. Many laptops use Intel Mobile gfx boards and they can’t do too much in openGL to begin with. I’m pretty sure that’s the problem you’re having. Vista or win7 shouldn’t be any trouble at all, at least when it comes to MaCrea, hehe.
I’m still thinking about making a software rendering version, but that’ll be considerably slower and some more work for me, of course, while I’d like to focus on some more innovations in the meantime. Until then I need you to depend on a good and fresher gfxboard and forgive me for using younger opportunities.
*caution - really, really geeky paragraph…
I can recommend Nvidia cards, as that brand is really the most supportive when it comes to GLSL shaders and I haven’t yet had any troubles with them. ATi works, too, but it’s been my greatest pain to make them work. They are like a teacher with a giant ruler in his hand and if you dare ignore the exact demands…“YAOOUCHHH, ah…aah.ah…yes, yes, I shall not ask an INT if it’s true or not, yes, yes…only bool, only bool.” Nvidia might here and their fraun at what you’re trying to do but then goes: “AHHH, I gotcha, yeah, that looks cool, we can make it happen, sure. You want to alter INSIDE your shader a variable that’s supposed to tell the shader what to do from the OUTSIDE, hmmmmyeah…that’s very cool, I know whatcha want, don’t sweat it.” And so it does work, while that’s an idiotic mistake to most, Nvidia forgives you and deals with it as if there was no issue. Awesome, but also a bad way to raise programmers.