ZBrushCentral

Lord (WIP)

what can i say…an incredible piece, like always. top notch…and like someone else said…inspiring. 5 *

Sebcesoir…you did it again :+1: … a top-notch model and rendering:+1: :+1: :+1: :+1: :+1:
…and great texturing and material work, as well .

jantim

yayayay Seb-dude, that’s really just awsome…congratZZZ:sunglasses: :+1:

ok, im really depressed now. :frowning:

All I can say is WOW.

In certain threads, not many, you pray to get there
first so you can use the words, wow, super, fantastic, etc.
After a bit you become one of the many ,and the words
become the same.
However.
Once again this week I have been knocked on my ass!!!
I am truly envious and willl use this thread and the few like them for
motivation
Not a ghoul or goblin to be found!
Thank you and congratulations.

Damn!!
I’m so totally gobsmacked I’ll need several thousand dollars worth of dental work.

Stunning! Now that’s what I call 3D art. :grimacing: :grimacing:

Even its the same words, be sure its much appreciate, after holidays week spent working, its a pleasure to get such feedbacks…
I’ll post soone the base lors res (before any touchup in zbrush), a closeup from the helmet, and the sme picture, untextured, and with a simple material.

Regarding the video tuturial, it would have been hard on this model, because sometime I worked only 2 hours, and sometime more than 5…
I think if you plan do do a video tuturial, it must be planed precisely, and you have to organise your workflow raound 3 hours for each steps, and record precisely the scripts, and replay it several time to be sure it runs correctly, and sometime you have o clean some steps…
Maybe I will plan it for anotther specific project.
But for now, I need a rest and enjoy my few remainings hollidays :wink:

:grimacing: HOLY #$^%&!!!

“Maybe I will plan it for anotther specific project.”

Is it ready yet?:smiley:
Best of holidays, you deserve the rest.

Wonderful! The skin really is amazing … HDRI? Enjoy the rest of your holiday!

I was wondering when someone would finaly zbrush something like this. I remember going to see Riddick and I found it funny that they took a famous suit of armor from the italian renaissance and bastardized it with some minor changes. And the end effect is armor suited for space travel. The great thing about it is, that it still has the same effect as it would have had during the renaissance. The original suit had a helmet that had two eyes in the front and two on the back of the head…but regardless…I really like your head model and the skin texture is really good. Although, I would consider going over the armor coloring. Seems like you rushed it. And trust me…if you do…it will be well worth the effort. Im slightly discouraged that you modeled this armor because I was planing on doing the original suit. But you beat me to the punch. I guess I’ll just have to come up with something original. Awesome model, I’de love to see it move.
-dan :sunglasses:

:+1:small_orange_diamond:+1:small_orange_diamond:+1:
Congratulations! DarthWayne is right, this IS inspiring. Your work always motivates me somehow, thanks alot :slight_smile:

greetings
froyd

Amazing work! WoW!
Your attention in detail is impressived, outstanding!!
Other than that I think it has been already said :smiley:

Banished, they not only “borrowed” from the Italian renaissance but also ripped off this sculptor’s work en masse-
http://www.thais.it/scultura/wildt.htm
You’ll recognize the faces of the helmet and sculptures in the Necromonger ship.
This movie didn’t have to cost 200 million, but it did.

Alph

Happy new year!
Thanks again for all the comments!
Here’s the loew res mesh I used.

Because I just wanted to do a bust, and not an animated model, I decided to avoid speparated arms, its just a one piece blok sculpted. Every pieces are sculpted, I prefered to avoid multimarkers for this time.

Hey Jantim! My material is very simple, nothing compaired to your wonderfull materials… Its just a simple shiny material, afected by a small noise and painted color.

The skinpores are a combination of alpha pattern dropping, spray drawing, and simple drawing for extra fine details, like wrinkles etc…

The render is done 100% in Zbrush, as usual, except the background added in photoshop.

Heres a close up of the helmet, its took rather long time to paint all the details, because I didnt sculpted and painted in same time :

And here’s the final untextured version :

<!--[attach=24122]finalbwlow.jpg[/attach]-->

Iits 50% reduced size. If you want to see 1/1 size pic click here :

http://sebleg.free.fr/cg/finalbwhigh.jpglow res base.JPGhelmetclose.jpgfinalbwlow.jpg

YUMMY! :wink: thx for the explaination!

greets
froyd

Hey man! Are you crazy?? Wow… that’s incredible work. I love his shoulders. Thanks buddy :slight_smile:

:grimacing: That is absolutly amazing man. Great work :slight_smile:

Hi Sebcesoir,

It’s really impressive work…

May I ask that what was your render time, and what skin shader you’ve used?