ZBrushCentral

Let's see some moves...animating with displacement

Thank you, Kircho, those are very welcome tips! I’ll check it out right way…
…for messiah answers, I think I will write a thing about this test on the CGtalk list for messiah…not sure if it’s really appropriate right here. But just real quick, I’ve used a combination setup out of bones, the blending displacement maps and textureDeform muscles. Later I even used a little morph on top…all no problem. Eyes are pinched with one bone and a little helper bone. As the “eye”-bone pinches (scales Y) I translate the value into a blend value for the opacity of the corresponding displacment map. However, if I were to use more maps, I would instead make an alpha construction that would blend in alternative displacement maps. I could for instance make just one additional map to cover all of the bulging wrinkles and then use an alpha construction (individual components that would be controlled by expressions) to reveal only the desired sections on the surface. Like when I lift the left eyebrow, an alpha that would reveal the left foreheads bulging skin would be faded up!

I will see to intergrating the stencils extensively in the next post to get into them a bit more clearly, heynewt, but I can assure you, they are extremely easy to use, there’s nothing to it.

Load any alpha or use any alpha and click on the “Make St” button. There is a stencil menue, from which I actually took out the buttons and placed them on my interface…these buttons are: Stencil on, Elv, Show and Wrap mode, because I use them a lot. Once you’ve activated Elv (elevation) you’ll see how the white cover of the standart stencil mode vanishes and only the outlines of the edges of your alpha remain. On the viewport itself you just hold down space to bring up the controller/pivot/ring (whatever that’s called). Where ever you are with your mouse, this is where it appears and this will also be the pivot for whatever operation you are about to make in order to place the stencil (position, rotation, stretch…). This stencil acts just like an alpha. So if you now select any of the transform brushes for instance and use it above the stencil, it simply goes by it’s alpha type business and your modify the model only at the transparent parts of the stencil (whites of the alpha that you made into stencil). If you switch the stencil off, show goes on as usual. The rest I said before…I believe there’s really not much more to it, still, I will show a practical application of it next time!

Brilliant work! It’s always great to get to see something new from you!

Nice work, Taron - very nice insight into both messiah and zbrush. You mentioned a “new” basic shader. Is this a newer version of the basic shader that comes with messiah:studio 2.0c? Just wondering… :slight_smile:

Gary

it is has a few new things and fantastic optimizations.

Yes, great thread, thanks.

Sven

Thanks Taron everything is crystal :slight_smile:

Btw its best to use the direction brush with an alpha that has oval shaped spots for wrinkles, that way you get better blending between each stroke instance.

Kircho

Hey taron …remember to show your skin know how in the Cgtalk messiah forum, we are waiting.

:grimacing: you re a master of 3D

congrats Taron for your workflow explanation, I’ve been doing stencil and brush work inside with different alphas made of my own or stolen from the web but didn’t find any good ressources on skin line tensions in order to make realistic wrinkles overlap. I know an anatomist whose name is Karl Ritter Von Edenburgh discovered them but I found no material, urls or drawings of those patterns.
Did you came across one by any chance ?
One of this pattern is available in Anatomy for the artist from Simblet but it’s a side view.
Anyone else interested in those patterns ? or fond of plastic surgery :slight_smile:

T
Inspirational! is there more to say, I can see the face of fine arts evolving before me, the pages of the storyteller become boldly animated in our time. Your contributions are much appreciated. It’s amazing to see the power available to us.
Thanks

fantastic Taron.the animation results are frightening to us students.you should realy make a step by step tutorial on this one sometime.i’ll try this one on xsi,wish me luck!

I like the sound of a seperate map for the higher detail work and tried messing around with it.

Tried to delete the main shape displacement map on a model but couldn’t get rid of the thing to apply a new map (where the wrinkle and pores info would be). So I am a little mystified by the workflow here.

BTW great work.

Greetings Kanga

Wow taron very impressive work

Followed all the other threads about this cool test,on the forums and i like the fact that the original mesh is so low polygon despite having all it needs for animation. so i hadthe confirmation
that a simple model with the right polyflow works great with displacements too :smiley:
actually , the technique of displacement linked to bones ia a really good thing for more realistic animation with less efforts in terms of really modelling with geometry things like tendons and so on.:grimacing:

looking forward to see other movies, Taron i like to see how u and pmg guys are
actually improving the inside technology and the approach to 3d creation.

as i said this thing is quite possible even in Lw, but is not so user friendly as u guys implemented in messiah, i think. u have to use expressions to link the bone rotation to disp map, and also lw doesn’t have sub pixel disp.

:+1: :+1: :+1: :+1: :+1: :+1: :+1: avesome…

Amazing! Just saw the video clip.:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:small_orange_diamond:+1:
5 stars.

Well I needed to add that Messiah has an animate 5 demo available, so no displacements but you can animate your creations, I am super psyched to messiah and thanks for the demo. Now what about student pricing???

For thoughs who haven’t seen it yet Taron, has posted a updated picture on his website: http://www.taron.de/Storage/Images/Zbrush/Neckling_Changing.jpg

:smiley:

It’s very cool he uses displacement maps to morph his Neckling into an alien! :grimacing:

There is movie of that picture morphing linked to the front page of ZBrush.com. I’m curious as to how he created the morphing man, and how much of it was ZBrush, and what was messiah.

http://www.zbrushcentral.com/zbc/showthread.php?t=22300