ZBrushCentral

leonardo da Vinci-update 2

i would leave that paint doubt filter out though…

The skin texture is very nice. I have only 1 crit to say, he looks nothing like Da Vinci. Other than that I like it.

Finally I had time to finish the proyect, it is funny all the critics about the fatures, this last one it is the same model, I only have change the perspective, and of course the beard that now it is better,
the other one only ws a test as I said.
Thank you very much for all the answer, I was thicking to let the proyect flow, but all of you(good and bad critisc) make me get something better.
Arturo leomix-low.jpg

with the paint daubs of photoshop.
Hope you like,Arturo leobest-low.jpg

ANOTHER
TOP
ROW
!!!

nice eyes:sunglasses:


:sunglasses: :smiley:
Pilou fan of Leonard

very nice work! how did u do the hair??

Thank you to all.
About the hair, I made it in photoshop.
I began with a grey yellowish, and made hair by hair, drawing with the direction, after that I made the same with black(more were would have to be the shadows, and finally with the bright grey(more where the highlights).
I copy this layer and duplicate one or two times depending on the amount of hair desired. merged the three layers
Then liquify filter if it is necesary change the waves.

After that I use to copy this new layer.
Now I adjust the brighhtnes and contrast to make a darker copy and less contrasted.
I erase the upper layer(and brighter), where i want to get more shadows.
hope this help.
Best wishes,
Arturo

I like the modelling of the head.

But for the textures, I think it has definitely too much bump, even for an old man. And the skin color is a little bit too red. Also the hairs are too thick.

Other than that, great work. :+1:

Yes now it does resemble him more and i like the features of the face. But i must agree that the texture has too much bump on his face, and now it looks like he has a rash on his face. Its a little too red in my opinion. I loved the first texture you posted in the beginning. That was really nice looking…

Tweak the textures a little more and tone down the redness, and you will be all set.

hope that helped…

Cheers

Hi thank you for the suggestions but I think that booth are wrong.
About the texture as I said before I applied a photoshop texture called
paint daubs, I was trying to make this fake looking of most of the 3D painting and became something more pictoric, any way here is the original render without the filter.
About reds, I supouse diference screen calibrations.
he live in the outside and sure that his look was redish.
Thank you
Arturo v02b-low copy.jpg

Wow!!! no words…I’love it:+1: :+1: :+1:

Thank you.
Arturo

Well to me it looks like you take things too personal when it comes to your work and you don’t like it much if people point out some of the problems that you have on your work. Taking crits should be helpful and it won’t hurt you.

But it seems like you reply by telling everyone they are “WRONG”

Here is something you should think of when texturing…

Right now if he did live outside more as you say he did, i guess if you say so.

But, if he lived outside than his face should not be “burnt” looking like you have it right now. His forhead and face are too separated. Its like you took 2 different head and slapped it together. Meaning the forehead are very separated in colour from the face. The face has way much more bump also. I have nothing wrong with my screen calibration at all. If you cover the forehead for a few seconds, and than cover the face, you will see how the colors are just wrong.

Here is something i did with your image…
Nothing personal man…

Cheers…davinci copy.jpg

Ok.
I don´t take the suggestions like something personal.
Maybe it is not your screen wrong but mine, I work on a labtop.
Thank you very much for your time.
Of course there is a lot of mistakes, I´m working on Zbrush 2 months ago.
Cheers,
Arturo

Nightwolf10, thank you again.
I repeat it is nothing personal.
I was looking again all the steps I made for the image.
Then I sew the earlier basic material renders.
In that renders the color are more unified. I´m not sure why change so much.
Somebody knows that effect?
Arturo color1.jpg

Hi Dharmaestudio, i admire your work! without doubt:D

I agree with you respect the laptop: i have the same problem and is not cqlibration but the angle of eyes working to high respect the screen laptop. If you see your image in 90o you can see that there is a thendency to put darkness. When i see up to down look very clear but really more dark.
I have the good advice from Bas and that was a useful tip.
By the way you are everytime open to c/c and that make you a great human too.
Andreseloy

I repeat it is nothing personal.
I was looking again all the steps I made for the image.
Then I sew the earlier basic material renders.
In that renders the color are more unified. I´m not sure why change so much.
Somebody knows that effect?
Arturo [/QUOTE]

Dont mention it my friend. You are a great artist and you will go far. We all want to help when you post images here. Now, that you mentioned laptop computer, Yes i think laptops do give you some color differences for some reason. It used to happen to me too, but since i got on my desktop and i work on that. I dont texture models on laptops, I do model them on laptops if i am away from home.

Maybe someone can help you with laptops, to fix this little problem you are having. I did not figure that out yet, that is why i texture on desktop.

Great job! Keep going…

Calibration of a monitor is not easy. By day, special with a laptop, colours look different as by night. I work with a Mac, so I do not know how to calibrate an other kind of computer. Mostly when I have to do colour corrections I do it in a lightcondition what is not changing by sunlight. Take a scan and an original and look at the colors after calibrating the monitor with a colour-profile. After this you have to make a new profile wat gives a match with the colours you see. Save the picture with that profile.