guys wonderful images and textures jobs…awesome in every way … also i would like to point out that you can find a lot of morph targets at 3d commune.com… just incase your interested…
ZBrush can handle DXF files too.
Here’s a link to all kinds of bodyparts.
http://www.3dcafe.com/asp/anatomy.asp
Here’s the mainmenu of free models.
http://www.3dcafe.com/asp/meshes.asp
Thanks I also checked out Daz3d.com
I decided to purchase Poser. Quite frankly I don’t give a toss what people say about using poser models in ZBrush, as long as you modify it and actually do somthing apart from drop a guy in Z and say ‘voila’
Of course I’ll still model my own Z Models, but this just speeds up the process. I call it fair game if you ask me.
At 219.00 it’s not a bad price.
I also ordered the 3D texture workshop book from Bill Flemming (I think) that’s who its by.
However I do have one question. Do I need to get the Poser 4 Pro Poser pack? What the heck is it?
Oh and finally, mentat; I took your advice… here is the new and improved texture. Lemme know what you think…
Very nice Cal. Only thing I would suggest now is perhaps increase the depth of shading from highlites to shadows to give the facial features more depth. The Bill Fleming book is very cool. You don’t have to have Poser ProPack but it would be cool to have. It has several features that I wish had made it into the regular version such as Professional Lighting Lab. It also has more easy to use features for creating new poser figures from scratch.
I played around with some lighting, and did what you said, this is what I ended up with.
thats way better. great texturing.
Man great texturing job. There is definately nothing wrong with importing from poser, especially when you do such a good job with the texture.
Hey mentat if that is the case with the poser figures can you not give your poser peaople away to mates as the renderosity free page does so often?Are you not alowed to share your morphs and what not?How do people sell their poser figures and textures etc and not get in trouble - all actualy start as a poser or a daz figure don’t they?
Just a question.
Most of the “figures” you see for sale at Renderosity are actually morphs of an original poser figure. That is to say someone took a Daz Michael figure for example and created new morphs for the head and body and is then selling the morphs on the net. You MUST have in your possesion the Daz Michael figure for the morphs to work…the figure is not included with the morph package. The orc on this thread for example is a morph package. You can use it as long as you have the Michael poser figure from DAZ. If you do not have that figure the morphs will not work. This is allowed for in the EULA I believe. You can not distribute the figures but you can create new morphs, poses, textures etc and distribute those. No one can use them of course unless they have the figures they were intended for. Look closely at the requirements for those packages. They will tell you what figures are required for the package to work.
Excellent explanation Mentat.
Cal do you ever sleep?
(ps) great job
RC; not really. I’m a chronic insomniac. I average about 4 hours per week, that is if I’m lucky.
Caliban,
That creature just gets scarrier with every new version. As far as importing poser models to work on, my view is that it is fine depending on the results.(Don’t have the program myself…Z is enough for me right now.) There is so much out there and one needs to think of these things as tools and raw materials. It is the vision of the artist and the artists ability to convey their creative ideas that is most important.
(I find your vision twisted by the way), but I enjoy your work emensely.
P.S. Thanks to Mentat7 for the texturing advice.
Excellent texturing Cal!
I have never used poser myself. I think my impressions of it were lowered by the amount of crap over at the galleries at renderosity (how hard can it be to pose a naked female model?)
Mabye I just got the wrong impression…
Ahaaaaaaaaaaaaaaaaa!!..Man Thatz Scary!!! :eek: :mad:
lookin pretty kewl there dude!
lookin pretty kewl there dude! I would only suggest to work on the eye material…kinda flat and dry…with that latest version some wet eyes would make the image pop even more…keep up the good work
Thanks for all your great comments guys
And Ron; your dead right. I knew there was somthing lacking. It’s all in the eyes. Thanks a million; I’ll get to it shortly.
yeah Cal! nice texture work man! this look fantastic! =)
Hi Cal. Absolutely wonderful progressions here. Seeing each enhancement just kept adding more life to the original image. Well done!
Mentat7: good advice all around! Something there, helpful to all of us. Thanks!